ju52
Re: ju52
1. Set the objectSpawner to "holdObject":
2. Find a suitbale objectSpawner in ObjectSpawnTemplates.con and put the ju52 in there.
Code: Select all
ObjectTemplate.holdObject 1
well with more or less im thinking of the old trick to add a spawner to a rotational bundle (like a radar) but that will ofcourse not fly exactly in a straight line, or you can use the floater trick and setting one or more engines as rocketengines wich will make them always on (more or less) but in this last example you loose the normal flight charasteristics of the plane
there may be more ways to do it, the ones i wrote is ssm codeing but if its csm there should be even more options
there may be more ways to do it, the ones i wrote is ssm codeing but if its csm there should be even more options
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Re: ju52
You can try changing the engine type to c_ETRocket. Then the engine would turn on even with the vehicle empty. Also you would need to add the Fowardmod setting so the plane spawns with it already moving foward. Getting it to fly stable on it's own may be tricky. Also note that the plane will never turn or do circles or anything other then flying straight if you go this route. (unless the plane spawns too slow or wrong angle, then it could fly out of control into the ground somewhere. )
You might be able to make the plane do a curved flight if you spawn the plane pitched to the side a tiny bit. But it will probably never do a full circle or change direction.
You might be able to make the plane do a curved flight if you spawn the plane pitched to the side a tiny bit. But it will probably never do a full circle or change direction.
I have cameras in your head!
Re: ju52
Can someone please do this for me, i dont know why but everytime i try it in my map it crashes.
http://www.paste.fi/file/1279626174670 This is the original Forgotten hope 1 file!
http://www.paste.fi/file/1279626174670 This is the original Forgotten hope 1 file!