don't show up in Ed42 (just as grey boxes). These objects are part of
the FHSW install, not some custom objects packed with the map (think
e.g. the factory buildings on the central hill in FHT Kohima). Other
statics (all the vanilla + FH ones) work without problems.
Now I've looked around a bit, and found 2 things:
- The meshes of the vanilla bf42 trees are not all displayed by default,
but I fixed this by downloading the converted treemeshes from the Modding Tools page here. This solves
*that* issue but it's a bit puzzling since they don't show up on their
own? (I setup Ed42 correctly, unpacked all the mods -- vanilla, xpack
1&2, fh, fhs)
- on FHSW EU forums I've read in a thread that the objects.rfa structure has changed
in FHSW 0.5, and there is a (dead) download link for the correctly
unpacked objects. (Someone wrote they come with the FHSW installer
themselves, but I just checked that one again and I don't see them.
Also, even if they were available, I'm not sure if using the 0.5 meshes
with 0.61 would work?
Did anybody get this to run?
Edit: OK to make this more precise:
The static "o_buildbigdemo02" is not displayed in the editor;
but I have the standardmeshes + texutres extracted in the correct folder, though:
Code: Select all
./standardmesh/O_BuildBigDemo02_c99_m1.rs ./standardmesh/O_BuildBigDemo02_c99_m1.sm ./standardmesh/O_BuildBigDemo02_m1.rs ./standardmesh/O_BuildBigDemo02_m1.sm ./standardmesh/O_BuildBigDemo02_m2.rs ./standardmesh/O_BuildBigDemo02_m2.sm ./texture/O_BuildBigDemo02B.dds ./texture/O_BuildBigDemo02C.dds
My question has been answered elsewhere, but if anybody else runs into that problem:
Download & unpack the FHSW061Client from http://wbmuse.blog89.fc2.com/blog-entry-210.html; inside there is
a file "noncompressed_objects.rfa". Extract that into your modding directory and all the FHSW objects show up correctly.