2 .gif applied to a model?
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
2 .gif applied to a model?
Has anyone been able to apply 2 gif to one model?,im trying to add like 6 to a model and it will only work with one.
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: 2 .gif applied to a model?
Ok unfortunately,it seems bf will ony support 1 gif,BUT,it will support multiple bik,its gunna make things harder but it will work
Re: 2 .gif applied to a model?
Never knew gifs worked.. But why not just be using biks anyway?
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: 2 .gif applied to a model?
well because with the animations,all I have to do it draw them and throw them in jasc,with bik I have to scale video sizes and such,and the thing im working with need precise timing that can easily be achieved with anims,unlike video ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
Re: 2 .gif applied to a model?
Will the precise timing matter on a server where the gifs/biks will vary on everybodys screen?
Just wondering.. I was using biks with the rcc start timer but it's not good for 'some' precision stuff.. Needed to be spawners so the server was doing the talking.
Just wondering.. I was using biks with the rcc start timer but it's not good for 'some' precision stuff.. Needed to be spawners so the server was doing the talking.
- Apache Thunder
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Re: 2 .gif applied to a model?
Wait wait...So you use a gif file directly on a mesh? The gif file was packed into a RFA and it worked?.....Interesting....
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