Assign a carrier plane spawner flag ID?
Posted: Thu Feb 10, 2011 6:03 pm
A clan member had an idea, and we tried to implement it last night on our server, but no such luck.
What I'm wondering if is possible / What I want to do:
Make it so when japs hold a flag (airfield), their carrier planes do not spawn (to prevent excess plane whoring for axis).
How I thought to do it: Assign the Shokaku plane spawners the airfield ID, setting the team 1 template to blank, but the team 2 template to the regular jap planes.
For testing purposes we changed the carrier vehicles to jeeps in our patch file and that worked, but when the japs took the AF, the vehicles kept spawning on the carrier.
Ideas? I tried .active-ing the shokakuzerospawner / aichispawner, and even activating the ShokakuComplex and setting active template numbers.
Would removing the default ship's plane spawners and replacing it with a different one work? Would OSID even work for a carrier's spawner?
What I'm wondering if is possible / What I want to do:
Make it so when japs hold a flag (airfield), their carrier planes do not spawn (to prevent excess plane whoring for axis).
How I thought to do it: Assign the Shokaku plane spawners the airfield ID, setting the team 1 template to blank, but the team 2 template to the regular jap planes.
For testing purposes we changed the carrier vehicles to jeeps in our patch file and that worked, but when the japs took the AF, the vehicles kept spawning on the carrier.
Ideas? I tried .active-ing the shokakuzerospawner / aichispawner, and even activating the ShokakuComplex and setting active template numbers.
Would removing the default ship's plane spawners and replacing it with a different one work? Would OSID even work for a carrier's spawner?