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zomg zomg zomg hns update

Posted: Fri Nov 13, 2009 12:09 am
by MR PINK BALLS

Re: zomg zomg zomg hns update

Posted: Fri Nov 13, 2009 12:21 am
by freddy
haha nice man!

Re: zomg zomg zomg hns update

Posted: Fri Nov 13, 2009 1:15 am
by Poow
^^
Why?

Re: zomg zomg zomg hns update

Posted: Fri Nov 13, 2009 2:14 am
by MR PINK BALLS
Poow wrote:^^
Why?
why what

Re: zomg zomg zomg hns update

Posted: Fri Nov 13, 2009 6:02 pm
by Poow
Maybe I just don't know what you try to with a phone & a knife without a soldier :/

Re: zomg zomg zomg hns update

Posted: Fri Nov 13, 2009 7:33 pm
by MR PINK BALLS
Poow wrote:Maybe I just don't know what you try to with a phone & a knife without a soldier :/
brb gota send this to the decoders.

Back,U haven't heard the idea of the hns mod which is why it don't make sense to u.

Re: zomg zomg zomg hns update

Posted: Sat Nov 14, 2009 12:47 am
by Senshi
I think hardly anybody heard of the idea of the hns mod... :roll:

Re: zomg zomg zomg hns update

Posted: Sat Nov 14, 2009 1:51 am
by freddy
i remember it clearly from "the other site" i guess either you guys havenĀ“t read the thread or you just have lousy short-time memory.

Re: zomg zomg zomg hns update

Posted: Sat Nov 14, 2009 2:39 am
by MR PINK BALLS
Okay here's what I have in mind,Im going to make a few maps maybe like 5 and just have them packed into a city with tons of props for the player to blend in with and on 1 side the players have a ton of vehicles with the geometries of props so they are disguised as props and they can go hide in the sea of crap ,then the other team is just normal solider and weapons and they go try to find the people hiding

Please give me some insight /ideas/opinions about this

if u wanna help me make it please feel free

Maps in mind
a city (disguised as rocks flowers lamps etc)
a office (disguised as phones and computers and such)



ther...

Re: zomg zomg zomg hns update

Posted: Mon Feb 22, 2010 7:02 pm
by Bonaparte
do you have any kind of versions for downloading?