confusion with response/mobile physics etc...
Posted: Tue Nov 16, 2010 10:42 pm
I will explain what im trying to do.. without explaining why.. because this post will go on forever if i do.
I am add templating a spawner object to a car... much like a LCVP on a ship//
added the objectspawner template to the parent vehicle... and add templated the spawner to it.
This work fine with 'hold object'
basically i have a car.. that spawns another car on top.. and you can then drive about with a car floating above..
problem is that I dont want to spawn a full car above... just a very simple object (a cube for example..)
I can create a static spawner object like this no problem.. but when it spawns on the car... the car drives off and the spawned object no longer 'holds' onto the parent vehicle..
what is it about a pco that means it can or cant 'hold' onto something? Im guessing response/mobile physics.. but i have tried adding this to my 'cube' and it does not work.
I hope this makes some sense.
I am add templating a spawner object to a car... much like a LCVP on a ship//
added the objectspawner template to the parent vehicle... and add templated the spawner to it.
This work fine with 'hold object'
basically i have a car.. that spawns another car on top.. and you can then drive about with a car floating above..
problem is that I dont want to spawn a full car above... just a very simple object (a cube for example..)
I can create a static spawner object like this no problem.. but when it spawns on the car... the car drives off and the spawned object no longer 'holds' onto the parent vehicle..
what is it about a pco that means it can or cant 'hold' onto something? Im guessing response/mobile physics.. but i have tried adding this to my 'cube' and it does not work.
I hope this makes some sense.