if i add it in to bf1942 the game will crash with no reason and if i remove it, the game will be ok, can any1 help me about it?
(when i use debugger it just keep telling me unknow type engine...)
download it here:
http://www.filefront.com/17425669/Data.rar/
i don't know where is the problem so i packed them all, and P80's Standardmesh have problem too, system said: can't creat geo... blah blah blah... but i notice it have a same clue: standardmesh/.sm
(my english is bad, if i didn't explain it clear, tell me...)
Can any1 help me to check this vechile's code???
- Dennis|8749236
- Posts: 239
- Joined: Sun Nov 29, 2009 6:02 am
- Location: Earth
- Contact:
Can any1 help me to check this vechile's code???
What is the meaning of Life?? (Don't think about it!)
Re: Can any1 help me to check this vechile's code???
It looks like you have enough files.
However the game isnt reading your files yet.
The way i learned it you have to make a few new .con files. For example for your P80:
Go to objects/P80 and open the P-80 map.
Create a new file called P-80.con (or copy an old one and rename)
Open this new file and write something like this:
run ai/objects
run objects
run geometries
run network
run physics
run weapons
run effects
Once you have copyd these files in your map, go to yourmap/objects and create another file, called objects.con .
Open this new file and type: run P-80/P-80
The game will now almost start reading your file.
Last thing go to Yourmap folder:
Then add in your init.con file these 2 lines (usually found in: Bf1942\Levels\your map\)
*NOTE remember to add your level name in the path*
textureManager.alternativePath bf1942/levels/!your_level_name_here!/Texture
run objects/objects
If that doesnt work. I dont know yet then would have to look up the code. I am definatly not the best help you can get but ive placed many custom vehicles in maps. Its just i got back today and havent worked on anything for the past 6 months.
Im on xfire this week and today if you want to talk, add me: noob07
Or try one simple object from expansion packs I have uploaded it for you I have made install instructions that come with it long ago:
http://www.filefront.com/17427044/HD_XA42.rar
However the game isnt reading your files yet.
The way i learned it you have to make a few new .con files. For example for your P80:
Go to objects/P80 and open the P-80 map.
Create a new file called P-80.con (or copy an old one and rename)
Open this new file and write something like this:
run ai/objects
run objects
run geometries
run network
run physics
run weapons
run effects
Once you have copyd these files in your map, go to yourmap/objects and create another file, called objects.con .
Open this new file and type: run P-80/P-80
The game will now almost start reading your file.
Last thing go to Yourmap folder:
Then add in your init.con file these 2 lines (usually found in: Bf1942\Levels\your map\)
*NOTE remember to add your level name in the path*
textureManager.alternativePath bf1942/levels/!your_level_name_here!/Texture
run objects/objects
If that doesnt work. I dont know yet then would have to look up the code. I am definatly not the best help you can get but ive placed many custom vehicles in maps. Its just i got back today and havent worked on anything for the past 6 months.
Im on xfire this week and today if you want to talk, add me: noob07
Or try one simple object from expansion packs I have uploaded it for you I have made install instructions that come with it long ago:
http://www.filefront.com/17427044/HD_XA42.rar
- Dennis|8749236
- Posts: 239
- Joined: Sun Nov 29, 2009 6:02 am
- Location: Earth
- Contact:
Re: Can any1 help me to check this vechile's code???
i'm not trying to add it into map... is a Mod...
add it into a map it will be ok, if i put it in a Mod, it crash...
add it into a map it will be ok, if i put it in a Mod, it crash...
What is the meaning of Life?? (Don't think about it!)
Re: Can any1 help me to check this vechile's code???
Not to sure if your still having issues with this and im not fully understanding your post, are you trying to import a vehicle from a different mod like say a plane from FH to a bf42 map for example ? . If so the number 1 problem I had in doing imports that apache helped me understand was the sound files. Usually just importing them over will cause a crash so they have to be fixed. Reply if you still need help with this and the link you posted appears to be dead.
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
- Dennis|8749236
- Posts: 239
- Joined: Sun Nov 29, 2009 6:02 am
- Location: Earth
- Contact:
Re: Can any1 help me to check this vechile's code???
let's say in a easy way:
i added it, and it crash, if i remove it, it won't crash...
i added it, and it crash, if i remove it, it won't crash...
What is the meaning of Life?? (Don't think about it!)
Re: Can any1 help me to check this vechile's code???
tekk wrote:the link you posted appears to be dead.