Can any1 help me to check this vechile's code???

Ask questions, discuss ideas, get answers
Post Reply
User avatar
Dennis|8749236
Posts: 239
Joined: Sun Nov 29, 2009 6:02 am
Location: Earth
Contact:

Can any1 help me to check this vechile's code???

Post by Dennis|8749236 »

if i add it in to bf1942 the game will crash with no reason and if i remove it, the game will be ok, can any1 help me about it?
(when i use debugger it just keep telling me unknow type engine...)
download it here:
http://www.filefront.com/17425669/Data.rar/
i don't know where is the problem so i packed them all, and P80's Standardmesh have problem too, system said: can't creat geo... blah blah blah... but i notice it have a same clue: standardmesh/.sm

(my english is bad, if i didn't explain it clear, tell me...)
What is the meaning of Life?? (Don't think about it!)
Sunndae
Posts: 13
Joined: Sat Mar 27, 2010 1:49 pm
Contact:

Re: Can any1 help me to check this vechile's code???

Post by Sunndae »

It looks like you have enough files.

However the game isnt reading your files yet.

The way i learned it you have to make a few new .con files. For example for your P80:

Go to objects/P80 and open the P-80 map.

Create a new file called P-80.con (or copy an old one and rename)
Open this new file and write something like this:
run ai/objects
run objects
run geometries
run network
run physics
run weapons
run effects

Once you have copyd these files in your map, go to yourmap/objects and create another file, called objects.con .
Open this new file and type: run P-80/P-80
The game will now almost start reading your file.

Last thing go to Yourmap folder:
Then add in your init.con file these 2 lines (usually found in: Bf1942\Levels\your map\)
*NOTE remember to add your level name in the path*

textureManager.alternativePath bf1942/levels/!your_level_name_here!/Texture

run objects/objects


If that doesnt work. I dont know yet then would have to look up the code. I am definatly not the best help you can get but ive placed many custom vehicles in maps. Its just i got back today and havent worked on anything for the past 6 months.

Im on xfire this week and today if you want to talk, add me: noob07
Or try one simple object from expansion packs I have uploaded it for you I have made install instructions that come with it long ago:
http://www.filefront.com/17427044/HD_XA42.rar
User avatar
Dennis|8749236
Posts: 239
Joined: Sun Nov 29, 2009 6:02 am
Location: Earth
Contact:

Re: Can any1 help me to check this vechile's code???

Post by Dennis|8749236 »

i'm not trying to add it into map... is a Mod...
add it into a map it will be ok, if i put it in a Mod, it crash...
What is the meaning of Life?? (Don't think about it!)
tekk
Posts: 171
Joined: Fri Dec 11, 2009 6:12 pm

Re: Can any1 help me to check this vechile's code???

Post by tekk »

Not to sure if your still having issues with this and im not fully understanding your post, are you trying to import a vehicle from a different mod like say a plane from FH to a bf42 map for example ? . If so the number 1 problem I had in doing imports that apache helped me understand was the sound files. Usually just importing them over will cause a crash so they have to be fixed. Reply if you still need help with this and the link you posted appears to be dead.
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
User avatar
Dennis|8749236
Posts: 239
Joined: Sun Nov 29, 2009 6:02 am
Location: Earth
Contact:

Re: Can any1 help me to check this vechile's code???

Post by Dennis|8749236 »

let's say in a easy way:
i added it, and it crash, if i remove it, it won't crash...
What is the meaning of Life?? (Don't think about it!)
User avatar
fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: Can any1 help me to check this vechile's code???

Post by fo0k »

tekk wrote:the link you posted appears to be dead.
Post Reply