Hi all. I know it's been a helluva long time since DC, but I've been getting messages for years encouraging me to make DCR COOP playable, so it can be enjoyed by small groups of live players. So I'm doing it. I started investigating it a year ago, but hit so many brick walls that I was utterly discouraged. Now I'm hitting it again and making great progress, with the help of members of this board, especially 4CentsShy.- Note : This thread is mirrored at Battlefield Single Player forums, as the goal of the new release focuses on COOP / Singleplayer. Discussion in this thread here will be limited to features other than AI. To visit the single player thread, go to: http://www.battlefieldsingleplayer.com/ ... opic=15529
So, here's the plan of what I intend to do:
1.Overall, the new release will be made with the understanding that DC is too old to make an ambitious new release. With this in mind...
2.Add bot support. DCR had none. NONE. Now I will do my best to make all the vehicles and troops effective in COOP games. Exclusions will include vehicles that bots don't handle well, like helicopters.
3.Add COOP support to maps that already have COOP support in the mods that DCR inherits from. This will include the best picks from default BF1942 (such as El Alamein and Tobruk), and DC maps that have COOP (such as Basrah's Edge).
4.Try to add some excellent previously non-COOP maps to the list. I will probably have to import information from DCX to do this, as one of their great achievements was to add COOP mode to many DC maps. I'm thinking Aberdeen, Inshalla Valley, Dustbowl, and other maps that the bots should perform well in.
5.Add some new effects that I've wanted to do for some time, such as:
- Dust kick-up effects for tank cannons and machineguns that create dust dynamically if fired over dusty soil
- Rocket backblast damage that can injure someone behind you, or yourself if you fire from a small room or a wall is behind you
- Tweak the WP smoke to be more immediate
- Improve the DPICM artillery call effects
6.Make some minor tweaks to special DCR features such as:
- Perhaps remove the mostly useless waypoint command from the squad leader role. Suggestions for a squad-leader related replacement welcome.
- Revise the targeting assist for the SCUD to make it easier to understand
- Some others that I can't immediately remember
I appreciate any suggestions / criticisms you may have for a future DCR release. I know it's so darn "after the fact" for this mod that there won't be alot of attention for it, but this lack of COOP support has been a thorn in my side for a long time. When DCR was designed, there were lots of players and DCR was specifically made for large scale teamplay. If DCR is to be enjoyed anymore, it is going to need COOP support so a handful of players can play and have fun. I owe it to everyone who has enjoyed DCR to do this.
Again, super thanks to 4CentsShy for making this possible!