Sound values.

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dracolion
Posts: 8
Joined: Sat May 29, 2010 8:44 pm

Sound values.

Post by dracolion »

I need to know the meaning of the values taken by parameters in the files. Ssc determining the audio properties of an object. I ask for help with this because there are parts confusing and BF does not behave like other programs in this regard.

What each thing or how it works, I put in this example:

Code: Select all

load @ROOT/Sound/@RTD/shermhirpm.wav
loop
minDistance 8
relativePosition .3/.4/.5
priority 9
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.2
param 1.1
param 0
param 1
endEffect

*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 0.65
param 0.2
endEffect

*** Engine Volume ***
beginEffect
controlDestination Volume
controlSource Default
envelope Ramp
param 0
param 1
param 0
param 1
endEffect

What most interests me is how I set the ramp, pitch and volume, and if you have more information from other commands.

Thx !
User avatar
dracolion
Posts: 8
Joined: Sat May 29, 2010 8:44 pm

Re: Sound values.

Post by dracolion »

Any idea?
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Sound values.

Post by Swaffy »

All I really messed with in the past were the "minDistance."
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