f16 spawn bug

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zebra
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Joined: Sun Jan 31, 2010 7:24 pm
Location: Hungary
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f16 spawn bug

Post by zebra »

Hey Mastermodders, i know, it was here,but i can't find. I have dc server again, and i forgot how can i repair f16 spawnbug. ( left gear ) I use search filter, but no matches. Old topic is good too. A big thx and sorry for admin,but i don't find.
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Dennis|8749236
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Joined: Sun Nov 29, 2009 6:02 am
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Re: f16 spawn bug

Post by Dennis|8749236 »

if u r playing DC mode, replace it..

Code: Select all

rem ******************************************
rem - DesertCombat
rem - Version .4a
rem - August 3rd
rem - Revision 5
rem ******************************************
rem updated LOD distance to 200 - FD 7/27/2003
rem modified pitch offset on wings to reduce its rising tendency - BH 8/3/2003
rem Increased F-16 pitch amount - FD 8/5/2003
rem Increased Speed of F-16
rem adjust pitch lift from 1 to 1.5

rem *** F16Engine ***
ObjectTemplate.create Engine F16Engine
ObjectTemplate.setNetworkableInfo F16_engine_info
ObjectTemplate.loadSoundScript Sounds/F16Engine.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodF16Afterburner
ObjectTemplate.setPosition 0/-0.364/-3.066
rem -------------------------------------
ObjectTemplate.setMinRotation -0.3/0/-500
ObjectTemplate.setMaxRotation 0.3/0/3000
ObjectTemplate.setMaxSpeed 3000/0/5000
ObjectTemplate.setAcceleration 1000/0/4000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 115
ObjectTemplate.setDifferential 5
ObjectTemplate.setGearUp 0.2
ObjectTemplate.setGearDown 0.2
ObjectTemplate.setNoPropellerEffectAtSpeed 150
rem -------------------------------------
ObjectTemplate.addTemplate F16FrontGear
ObjectTemplate.setPosition 0/-1.164/5.049
ObjectTemplate.addTemplate F16FrontGearArm
ObjectTemplate.setPosition -0.049/-1.040/3.891
ObjectTemplate.addTemplate F16FrontDoor
ObjectTemplate.setPosition 0.269/-1.288/4.644
rem -------------------------------------
ObjectTemplate.addTemplate F16RearGear_L
ObjectTemplate.setPosition -0.373/-0.786/1.185
ObjectTemplate.addTemplate F16RearGearArm_L
ObjectTemplate.setPosition -0.230/-1.086/2.741
ObjectTemplate.addTemplate F16RearDoor_L
ObjectTemplate.setPosition -0.728/-0.774/1.979
rem -------------------------------------
ObjectTemplate.addTemplate F16RearGear_R
ObjectTemplate.setPosition  0.373/-0.786/1.185
ObjectTemplate.addTemplate F16RearGearArm_R
ObjectTemplate.setPosition  0.230/-1.086/2.741
ObjectTemplate.addTemplate F16RearDoor_R
ObjectTemplate.setPosition  0.728/-0.774/1.979
rem -------------------------------------

rem *** F16Wing_L ***
ObjectTemplate.create Wing F16Wing_L
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.setMinRotation 0/-2/0
ObjectTemplate.setMaxRotation 0/2/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/120/0
ObjectTemplate.setPitchOffset 0.5
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setFlapLift 4
ObjectTemplate.setRegulateToLift 4.91
ObjectTemplate.setWingToRegulatorRatio 1

rem *** F16RollWing_L
ObjectTemplate.create Wing F16RollWing_L
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.loadSoundScript ../Common/Sounds/HullLeft.ssc
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/150/0
ObjectTemplate.setAcceleration 0/-150/0
ObjectTemplate.setInputToPitch c_PIRoll
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPitchOffset 0.5
ObjectTemplate.setPositionOffset 1.5/0/-0.4
ObjectTemplate.setWingLift 3
ObjectTemplate.setFlapLift 3

rem *** F16Wing_R ***
ObjectTemplate.create Wing F16Wing_R
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.setMinRotation 0/-2/0
ObjectTemplate.setMaxRotation 0/2/0
ObjectTemplate.setMaxSpeed 0/30/0
ObjectTemplate.setAcceleration 0/120/0
ObjectTemplate.setPitchOffset 0.5
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setFlapLift 5
ObjectTemplate.setRegulateToLift 4.91
ObjectTemplate.setWingToRegulatorRatio 1

rem *** F16RollWing_R ***
ObjectTemplate.create Wing F16RollWing_R
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.loadSoundScript ../Common/Sounds/HullRight.ssc
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/25/0
ObjectTemplate.setMaxSpeed 0/150/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIRoll
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPitchOffset 0.5
ObjectTemplate.setPositionOffset -1.5/0/-0.4
ObjectTemplate.setWingLift 3
ObjectTemplate.setFlapLift 3

rem *** F16PitchWing_L ***
ObjectTemplate.create Wing F16PitchWing_L 
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.setMinRotation 0/-35/0
ObjectTemplate.setMaxRotation 0/35/0
ObjectTemplate.setMaxSpeed 0/60/0
ObjectTemplate.setAcceleration 0/-60/0
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0.5/0/0
ObjectTemplate.setPitchOffset 1
ObjectTemplate.rememberExcessInput 1
ObjectTemplate.setWingLift 1.5
ObjectTemplate.setFlapLift 1

rem *** F16PitchWing_R ***
ObjectTemplate.create Wing F16PitchWing_R
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.setMinRotation 0/-35/0
ObjectTemplate.setMaxRotation 0/35/0
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/-60/0
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset -0.5/0/0
ObjectTemplate.setPitchOffset 1
ObjectTemplate.rememberExcessInput 1
ObjectTemplate.setWingLift 1.5
ObjectTemplate.setFlapLift 1

rem *** F16YawWing ***
ObjectTemplate.create Wing F16YawWing
ObjectTemplate.setNetworkableInfo F16_wing_info
ObjectTemplate.setMinRotation 0/-15/0
ObjectTemplate.setMaxRotation 0/15/0
ObjectTemplate.setMaxSpeed 0/60/0
ObjectTemplate.setAcceleration 0/60/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/-0.5/0
ObjectTemplate.setWingLift 2
ObjectTemplate.setFlapLift 2

rem *** F16_FrontWhe ***
ObjectTemplate.create Spring F16FrontWhe
ObjectTemplate.geometry F16_FrontWhe
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFRollGripWhenOccupied
rem -------------------------------------
ObjectTemplate.addTemplate e_WaterTouchPlane
ObjectTemplate.addTemplate e_wdustPlane
ObjectTemplate.addTemplate e_wdustPlaneL
rem -------------------------------------
ObjectTemplate.setStrength 30
ObjectTemplate.setDamping 15

rem *** F16_RearWhe_L ***
ObjectTemplate.create Spring F16RearWhe_L
ObjectTemplate.geometry F16_RearWhe_L
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFRollGripWhenOccupied
rem -------------------------------------
ObjectTemplate.addTemplate e_WaterTouchPlane
ObjectTemplate.addTemplate e_wdustPlane
ObjectTemplate.addTemplate e_wdustPlaneL
rem -------------------------------------
ObjectTemplate.setStrength 24
ObjectTemplate.setDamping 12

rem *** F16_RearWhe_R ***
ObjectTemplate.create Spring F16RearWhe_R
ObjectTemplate.geometry F16_RearWhe_R
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.Grip c_PGFRollGripWhenOccupied
rem -------------------------------------
ObjectTemplate.addTemplate e_WaterTouchPlane
ObjectTemplate.addTemplate e_wdustPlane
ObjectTemplate.addTemplate e_wdustPlaneL
rem -------------------------------------
ObjectTemplate.setStrength 24
ObjectTemplate.setDamping 12

rem *** F16BodyWingVertical ***
ObjectTemplate.create Wing F16BodyWingVertical
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 4
ObjectTemplate.setFlapLift 0
if u don't want replace it... give us the code..
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: f16 spawn bug

Post by Swaffy »

I'm unaware of this bug. Can someone tell me more about it? I play DCF, but never found a bug regarding the F-16 landing gear.
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zebra
Posts: 5
Joined: Sun Jan 31, 2010 7:24 pm
Location: Hungary
Contact:

Re: f16 spawn bug

Post by zebra »

@8749236 Thx :)

@Swaffy check this out

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freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

if i remember correct it was a typo somewhere that caused it, maybe you fixed it already?
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zebra
Posts: 5
Joined: Sun Jan 31, 2010 7:24 pm
Location: Hungary
Contact:

Re: f16 spawn bug

Post by zebra »

no, dont work :( i tried,but no. any idea? I've deleted original objects.rfa, and uploaded the new, f16 is still bug. (sorry, my english is katastrofe)
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

as it happens i haven´t got the DC mod on my computer right now, but if you could post the code for the F16 i think we can find the typo.

edit: found the solution: http://www.silverlight76.square7.ch/ssm ... ngf16.html
Editing map rfas
To make this change on a per map basis, the following code on any map will do:

Code: Select all

ObjectTemplate.Active F16RearGear_R
objectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPosition 0.817/-1.395/0.083
good luck.
User avatar
zebra
Posts: 5
Joined: Sun Jan 31, 2010 7:24 pm
Location: Hungary
Contact:

Re: f16 spawn bug

Post by zebra »

thx. sorry, i wasn't here. I think on the server i can't objects.rfa overwrite. (safetysystem) i can only "...map...rfa upload. I paste in every map this code that will workin 100% , thx 1more time
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