I want the nades to make no damage versus soldiers. My Problem is that this code will have no effect? I already modded the damage_system of a mod by editing directly the game.rfa. But how to do for a custom map?
don't want to disable them. I want them to make damage only versus one specific object (a boat). So I thought I should remove the damage to everything else for example soldiers.
it doesnt work to change the material damage per map basis, atleast i have never got it to work. instead you have to use either another already existing material number that could fit your purposes, or you have to build a new material yourself .
can anybody help me with the explosion effect? I also have sometimes the problem when I mod an Object with sound that the sound is gone and don't know how to find the right path for the right sound. Same thing here I think?
no sorry ... don't know why but for example when I edit the MP40 by running following code in my custom map it will have no sound. I think it's because of the last line?
well is it a imported weapon or is it already in the mod your running? like Desert Combat. im not familiar with those mods but i guess you can try the long way around with placing all the files needed in your map.
you need all the soundscript files and the wav files for the weapon, put them in your map and see to that they are linked together
tell you what, its complicated to explain, so if you can, download this map and take a look how its done, the froggy/flettner is the best (tidiest) example, you can decide to cut out the mid and low sound to save time and space but its not recommended.