Debugger provides error

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jdc527
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Debugger provides error

Post by jdc527 »

Hey I got this error on the last line in the debugger:

BFMultiPlayer\ServerGameLogic.cpp(1167): Error: BFMultiPlayer: failed to spawn player

The error is produced when trying to spawn as the Allies on my map. Also the icon for the side with the tickets is a white box.
There are no other debugger pop ups when loading, and the Axis side works just fine.
Diamondback
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Re: Debugger provides error

Post by Diamondback »

jdc527 wrote: Thu Nov 14, 2024 7:29 pm Hey I got this error on the last line in the debugger:

BFMultiPlayer\ServerGameLogic.cpp(1167): Error: BFMultiPlayer: failed to spawn player

The error is produced when trying to spawn as the Allies on my map. Also the icon for the side with the tickets is a white box.
There are no other debugger pop ups when loading, and the Axis side works just fine.
Maybe showing the full debugger logs would help pinpoint the issue.
See my Strasbourg map project here.
jdc527
Posts: 72
Joined: Mon Aug 31, 2020 8:39 pm
Location: Southwest, USA
Contact:

Re: Debugger provides error

Post by jdc527 »

UPDATE:
I figured out what was wrong, my soldiers for the French faction I was working on was missing the USSoldier.ske and the USSoldierface files.

I still however cannot get flags to show up for tickets and on the minimap, they are grey squares.
Diamondback
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Re: Debugger provides error

Post by Diamondback »

jdc527 wrote: Mon Nov 18, 2024 8:53 pm UPDATE:
I figured out what was wrong, my soldiers for the French faction I was working on was missing the USSoldier.ske and the USSoldierface files.

I still however cannot get flags to show up for tickets and on the minimap, they are grey squares.
Check the menu.rfa file of XPack1, it has the HUD icons you are looking for.
See my Strasbourg map project here.
jdc527
Posts: 72
Joined: Mon Aug 31, 2020 8:39 pm
Location: Southwest, USA
Contact:

Re: Debugger provides error

Post by jdc527 »

Thanks!
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