Can I force the game engine to accept a higher number of networkableInfo's?

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professor_smith
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Joined: Thu Dec 13, 2012 7:45 am

Can I force the game engine to accept a higher number of networkableInfo's?

Post by professor_smith »

Hello Folks,
I was wondering if there is a command or script that I can use in my Bf1942 mod, to force the game engine to accept a higher number of networkableInfo's (or as the debugger puts it, "state masks")???

From what I have found online so far, some of the top modders out there, say that the limit per player controlled object, or bundled object, is 12 to 13 networkableInfo's, but then others, say that the total is between 22 and 24.

Some of the objects in my mod, include anywhere from 15 to 25 networkableInfo's, each, and if I remove a certain number of them, the object will not work correctly, but to get the objects to work over a server or Network, without the server giving me the error of "Too many statemasks", I must remove a certain amount per object.

Also, does anybody know the total amount of networkableInfo's a map can have within it?

Thank You,

Joshua
Professor_Smith
Lets make war games, not war.
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