Weird transparent "cuts" in the ground?

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Skull Kid
Posts: 164
Joined: Fri Aug 03, 2012 8:44 pm
Location: Sweden

Weird transparent "cuts" in the ground?

Post by Skull Kid »

Ok. So I made my own map "The Hill" for Forgotten Hope Secret Weapons inside of Battlecraft 1942. Everything's fine, except for one small thing.
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Bug.png
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Skull Kid
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one
Posts: 49
Joined: Thu Sep 15, 2011 4:14 pm

Re: Weird transparent "cuts" in the ground?

Post by one »

Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
Skull Kid
Posts: 164
Joined: Fri Aug 03, 2012 8:44 pm
Location: Sweden

Re: Weird transparent "cuts" in the ground?

Post by Skull Kid »

one wrote:Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
I'll try to change that then. Right now it's at 350.

EDIT: I see that in my VideoDefault.con, I've put in some things that might've changed the LOD. I'll try to edit that file as well.
Regards,

Skull Kid
Jim2102
Posts: 13
Joined: Sat May 12, 2018 1:53 pm

Re: Weird transparent "cuts" in the ground?

Post by Jim2102 »

This usually happens when the view distance is set too high in the map's Init.con, example:

"Game.setViewDistance 1000"

Maybe try playing around with this value a little...
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