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Increase View Distance

Posted: Thu Sep 25, 2014 11:09 pm
by The Punisher
So with hacks you can increase the view distance, is there i way to do this without hacks?

Re: Increase View Distance

Posted: Fri Sep 26, 2014 1:11 am
by Vilespring
can you give me a link to this hack? I might be able to reverse-engineer it into a not-hack!

(I need this for BG 42, the AI sees through the thick fog and can snipe, and I cannot tell if I'm looking at a tiger or a rock at close range... :lol: )

Re: Increase View Distance

Posted: Fri Sep 26, 2014 9:22 pm
by The Punisher

Re: Increase View Distance

Posted: Sat Sep 27, 2014 1:56 am
by Vilespring
Well, without reverse engineering the hack because, well, I cannot open an exe, I looked at my only custom made map, being so crude all it can do is run, well, there isn't really any fog on it! So the solution is to go into the map you want to modify and remove some fog lines, I guess.

Re: Increase View Distance

Posted: Sat Sep 27, 2014 2:31 am
by The Punisher
alright thanks for your help

Re: Increase View Distance

Posted: Sat Sep 27, 2014 5:40 pm
by Swaffy
Well, culling distance needs to be amped up, then LOD distances for each object I think? Dang, even I want to know how to do this.

Re: Increase View Distance

Posted: Sat Sep 27, 2014 5:45 pm
by Diamondback
It's all in the init.con of your map...

Something like "renderer.viewdistance x". Look it up.