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Re: .ske Tuts?

Posted: Thu Mar 13, 2014 4:14 am
by takiwa
Vilespring wrote:congrats on your problem!
can I have that tiger model? It's so.... PERFECT!! The vanilla one pisses me off! :lol:
I don't see why not, but let me finish it first ;)

Re: .ske Tuts?

Posted: Thu Mar 13, 2014 10:51 pm
by Apache Thunder
Good to see that it got sorted out. I went ahead and labeled the thread as solved for you. :D

Re: .ske Tuts?

Posted: Sat Feb 04, 2023 12:42 am
by Skull Kid
Very sorry for bringing up a nine year old thread... but I'm facing a similar problem right now with my own tank. I'm trying to get it into Battlefield 1918, but I suspect that the ske and skn files aren't exported correctly...

The game simply crashes without any error message whatsoever.

Re: .ske Tuts?

Posted: Sat Feb 11, 2023 9:56 pm
by Skull Kid
I solved it. It was the springs in the Physics.con that was adjusted wrong.