.ske Tuts?

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takiwa
Posts: 134
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia

Re: .ske Tuts?

Post by takiwa »

Vilespring wrote:congrats on your problem!
can I have that tiger model? It's so.... PERFECT!! The vanilla one pisses me off! :lol:
I don't see why not, but let me finish it first ;)
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Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
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Re: .ske Tuts?

Post by Apache Thunder »

Good to see that it got sorted out. I went ahead and labeled the thread as solved for you. :D
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Skull Kid
Posts: 173
Joined: Fri Aug 03, 2012 8:44 pm
Location: Sweden

Re: .ske Tuts?

Post by Skull Kid »

Very sorry for bringing up a nine year old thread... but I'm facing a similar problem right now with my own tank. I'm trying to get it into Battlefield 1918, but I suspect that the ske and skn files aren't exported correctly...

The game simply crashes without any error message whatsoever.
Regards,

Skull Kid
Skull Kid
Posts: 173
Joined: Fri Aug 03, 2012 8:44 pm
Location: Sweden

Re: .ske Tuts?

Post by Skull Kid »

I solved it. It was the springs in the Physics.con that was adjusted wrong.
Regards,

Skull Kid
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