Any problems related to having 100+ deathbubbles (not overlapping) on a map ?
Can deathbubbles be set to have a radius less than one meter ? If yes, will they still work properly ?
Re: Fixing glitches ?
Posted: Wed May 29, 2013 4:52 am
by Swaffy
Just make invisible barbed wire.
Re: Fixing glitches ?
Posted: Wed May 29, 2013 5:07 pm
by Scoop M
Yes, but some objects diameter / outer area are less than the barb wires, so the barb wire will protrude around the object, meaning players that touch the objects surface or stand near to it will take damage as well ... and the goal is only to damage players that glitch inside, not innocent bystanders
Examples : The outer wall that sticks out of one of the common bunkers, and barrels generally. I've seen players standing / crouching inside those two structures many times.
How can you prevent that ? Scaling / shrinking the barb wire so that it's smaller than its surrounding object ?
..........
..........
And what objects are best to prevent land vehicles glitching inside large structures like factories, hangars, ets ?
As just mentioned, I've read that objects can be scaled ("shrinked" / "enlarged"), so that only one is needed. Is scaling a good option ? How do you scale objects ?
Re: Fixing glitches ?
Posted: Thu May 30, 2013 5:25 pm
by Vilespring
Object.geometry.scale 0/0/0
use your scale factor in all coordinates for a proportional change.
EDIT: you might have to open the staticObjects.CON to edit the size if using BattleCraft.
PS: don't forget the dot after Object. You BF isn't very flexible when it comes to dots and spaces
Re: Fixing glitches ?
Posted: Fri May 31, 2013 11:53 pm
by Swaffy
Actually, isn't it this code?
GeometryTemplate.scale #.#
Re: Fixing glitches ?
Posted: Sat Jun 01, 2013 3:10 am
by Vilespring
he's talking about changing the size of static objects as they are placed on a map. I looked at code produced from ED42, so I can't be wrong. That code is used when creating a geometry for, well anything. I saw that code in the soccer mod, in the RC Tiger, using the same geometry, just scaled
Re: Fixing glitches ?
Posted: Thu Jun 06, 2013 2:28 am
by freddy
Well i tested with a stick made of bomb material to see if i could kill soldiers with it, but it seems there must be a certain speed involved or nothing happens
Re: Fixing glitches ?
Posted: Thu Jun 06, 2013 3:40 am
by Vilespring
wow. the first real boom stick. That could be used for some things, like bombs on vehicle fronts. Did you use a "ObjectTemplate.material" line, or was it modified in 3DSmax/Gmax?
EDIT: with needing movement, can it just be an object spinning really fast inside the area?