Can anyone tell me what this debugging error means?

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professor_smith
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Can anyone tell me what this debugging error means?

Post by professor_smith »

I am attempting to make that incredibly large Ratte tank that was created for Bf1942 (the one that you can walk around in like a ship and has separate player controlled turrets that spawn on it like a carrier's planes, allowing you to destroy them separately). The tank works just find in conquest mode and over a network in conquest mode, but in co-op mode it crashes. The debugging error that continues to come up before it crashes, is:


AIBot\BotMain.cpp(1203): Assert: AIBot: (static_cast<AIObject*>(obj)->isPrimary())

I have tried to figure out what this means, with no results. Does anyone have any idea what this means and how I can fix the issue?

Thank You,

Professor Smith
Lets make war games, not war.
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BotHunter
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Re: Can anyone tell me what this debugging error means?

Post by BotHunter »

Are you using Bf1942_r?? If so, please post the log file. (mods/Yourmod/logs/)
Thanks! :)
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professor_smith
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Re: Can anyone tell me what this debugging error means?

Post by professor_smith »

The log is too large to place in a reply. How much of the log would you like me to place in my reply? Or are there specific lines you are searching for?

Thank You,

Professor Smith
Lets make war games, not war.
professor_smith
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Re: Can anyone tell me what this debugging error means?

Post by professor_smith »

If it helps, the debugging line that I posted, is directly from the log.
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BotHunter
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Re: Can anyone tell me what this debugging error means?

Post by BotHunter »

Post the last 20 lines. ;)
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Senshi
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Re: Can anyone tell me what this debugging error means?

Post by Senshi »

For big texts: http://www.pastebin.com

However, usually it suffices to post the last 20-30 lines of a logfile.
professor_smith
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Re: Can anyone tell me what this debugging error means?

Post by professor_smith »

Adding descriptor for object of templateWalther_P38_9mm id 747 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateDeployable_German_ClusterMG id 748 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateRepairPack id 749 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateLandmine id 750 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateExpPack id 751 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
BFMultiPlayer\ServerGameLogic.cpp(191): Debug: BFMultiPlayer: Kit Picked Up: on object 745
AIBot\BotMain.cpp(5473): Debug: AIBot: 2 Johannes Pelzer has changed equipment.
AIStrategic\SAI.cpp(862): Debug: AIStrategic: Dead is alive
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18485EA8
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E963D58
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E963DB0
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E963E08
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E963E60
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18485EF8
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18485F48
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18485F98
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon id 752 controlPointId 3 with 6 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 38
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon_PC02 id 753 controlPointId 0 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon_PC03 id 754 controlPointId 1 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon_PC04 id 755 controlPointId 2 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18485FE8
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E963EB8
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E95E0D0
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E95E128
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1E95E180
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18486038
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 18486088
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 184860D8
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon id 756 controlPointId 3 with 6 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 38
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon_PC02 id 757 controlPointId 0 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon_PC03 id 758 controlPointId 1 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateStationary_Oerlikon_PC04 id 759 controlPointId 2 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
AI\BotManager.cpp(1137): Debug: AI: Bot 2 alive 'Johannes Pelzer'
AIBot\BotMain.cpp(1203): Assert: AIBot: (static_cast<AIObject*>(obj)->isPrimary())
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BotHunter
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Re: Can anyone tell me what this debugging error means?

Post by BotHunter »

It looks looks like this is the problem: Stationary_Oerlikon_PC04
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exe
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Re: Can anyone tell me what this debugging error means?

Post by exe »

If you want the Ratte in SP I suggest you start here: http://www.battlefieldsingleplayer.com/ ... t&p=182503
professor_smith
Posts: 133
Joined: Thu Dec 13, 2012 7:45 am

Re: Can anyone tell me what this debugging error means?

Post by professor_smith »

BotHunter wrote:It looks looks like this is the problem: Stationary_Oerlikon_PC04
But what does Stationary_Oerlikon_PCO4 have to do with the Ratte tank, or this line:

AIBot\BotMain.cpp(1203): Assert: AIBot: (static_cast<AIObject*>(obj)->isPrimary())
Lets make war games, not war.
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