Client objects NOT VISIBLY moving - Please Help!

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professor_smith
Posts: 133
Joined: Thu Dec 13, 2012 7:45 am

Client objects NOT VISIBLY moving - Please Help!

Post by professor_smith »

Hello,
I created some custom objects for a custom map (and yes, for my custom mod lol, HTroop). I made it so that these objects continuously rotate. Over a server, the server's objects rotate both visually and physically in synchronization, but the client's objects DO NOT. The client's objects do not rotate visually, but they do rotate invisibly/physically.

Can someone please help?

Thank You,

Professor Smith

Please click on the link below to watch a video that contains clips of the server and the client of The Gear Forest over a multiplayer game.

https://www.youtube.com/watch?v=VpYPHC0IDwI
Lets make war games, not war.
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Client objects NOT VISIBLY moving - Please Help!

Post by freddy »

Do you have any networkinfo on these objects?
professor_smith
Posts: 133
Joined: Thu Dec 13, 2012 7:45 am

Re: Client objects NOT VISIBLY moving - Please Help!

Post by professor_smith »

Yes I do. Next suggestion?

Professor Smith
Lets make war games, not war.
User avatar
fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: Client objects NOT VISIBLY moving - Please Help!

Post by fo0k »

perhaps you could attach the object here.
professor_smith
Posts: 133
Joined: Thu Dec 13, 2012 7:45 am

Re: Client objects NOT VISIBLY moving - Please Help!

Post by professor_smith »

Gear_Forest
ObjectTemplate.create PlayerControlObject Gear_Forest
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.loadSoundScript Sounds/Elephant_Track_L.ssc
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate lodGear_Forest
ObjectTemplate.setPosition 0/-2/0
ObjectTemplate.addTemplate Gear_Foresteyes
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GearEngineOpSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GF_CameraRot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation 0/1.6/0 0/0/0
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/Objectives/Objective100.tga"
ObjectTemplate.hasRestrictedExit 1
rem ObjectTemplate.mass 20000
rem ObjectTemplate.drag 2

rem *** GearEngineOpSpawn ***
ObjectTemplate.create SpawnPoint GearEngineOpSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0

rem *** GearEngineSolSpawn ***
ObjectTemplate.create SpawnPoint GearEngineSolSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 71
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0


rem *** lodGear_Forest ***
ObjectTemplate.create LodObject lodGear_Forest
ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_ForestOrginal
ObjectTemplate.addTemplate Gear_ForestWreck
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.lodSelector lodGear_ForestSelectah

ObjectTemplate.create Bundle Gear_ForestOrginal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GearEngineSolSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Gear_ForestEntry
ObjectTemplate.setPosition 0/1.5/0
ObjectTemplate.addTemplate Gear_Forest_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 420/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 420/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 420/0/420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/0
ObjectTemplate.setRotation 19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 210/0/-210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/-420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 210/0/210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 210/0/420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 0/0/420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 0/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition 0/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition 0/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/0
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -210/0/-210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/-420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -210/0/210
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -210/0/420
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -420/0/-210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/-420
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate GF_GearRevSpawner
ObjectTemplate.setPosition -420/0/210
ObjectTemplate.setRotation -19.3/0/0
ObjectTemplate.addTemplate GF_GearFwdSpawner
ObjectTemplate.setPosition -420/0/420
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------

rem *** GF_GearFwdSpawner ***
ObjectTemplate.create ObjectSpawner GF_GearFwdSpawner
ObjectTemplate.setObjectTemplate 1 Gear_Forest_GearFwd
ObjectTemplate.setObjectTemplate 2 Gear_Forest_GearFwd
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.team 1

rem *** GF_GearRevSpawner ***
ObjectTemplate.create ObjectSpawner GF_GearRevSpawner
ObjectTemplate.setObjectTemplate 1 Gear_Forest_GearRev
ObjectTemplate.setObjectTemplate 2 Gear_Forest_GearRev
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.team 1


rem *** Gear_ForestEntry ***
ObjectTemplate.create EntryPoint Gear_ForestEntry
ObjectTemplate.setEntryRadius 100.0

ObjectTemplate.create RotationalBundle Gear_Forest_Engine
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Forest_Seat
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed 5/0/0
rem ObjectTemplate.setInputToYaw c_PIMouseLookX
rem Best Speed & 1/2 Physical State So Far
rem ObjectTemplate.setContinousRotationSpeed 5/0/0
rem ObjectTemplate.setMaxSpeed 110/0/0
rem ObjectTemplate.setAcceleration 30/0/0
Gear_Forest_GearRev
ObjectTemplate.create PlayerControlObject Gear_Forest_GearRev
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate GF_GearRevRot
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/map_circle.tga"
ObjectTemplate.hasRestrictedExit 1

ObjectTemplate.create RotationalBundle GF_GearRevRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed -5/0/0
Gear_forest_GearFwd
ObjectTemplate.create PlayerControlObject Gear_Forest_GearFwd
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Gear_ForestTowerInfo
objectTemplate.loadSoundScript Sounds/Elephant_Track_L.ssc
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 20
ObjectTemplate.explosionDamage 20
ObjectTemplate.drag 20
ObjectTemplate.mass 2500000
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1000
ObjectTemplate.maxhitpoints 1000
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 55
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.aiTemplate Gear_ForestAI
rem -------------------------------------
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingSmoke 0/0.8/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/5/0
ObjectTemplate.addArmorEffect 150 e_BuildingFireBig 0/0.8/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy -3.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas -5.2/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplBombBig -5.2/1.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
rem -------------------------------------
ObjectTemplate.addTemplate GF_GearFwdRot
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.GUIIndex 84
ObjectTemplate.setVehicleIcon "Vehicle/icon_CLEAR.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/map_circle.tga"
ObjectTemplate.hasRestrictedExit 1



ObjectTemplate.create RotationalBundle GF_GearFwdRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem ObjectTemplate.geometry Gear_Forest_Base
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setAttachToListener 1
rem -------------------------------------
ObjectTemplate.addTemplate Gear_Center
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/40
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/30
ObjectTemplate.setRotation 45/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 40/0/0
ObjectTemplate.setRotation 90/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 30/0/-30
ObjectTemplate.setRotation 125/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition 0/0/-40
ObjectTemplate.setRotation 180/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/-30
ObjectTemplate.setRotation 225/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -40/0/0
ObjectTemplate.setRotation 270/90/0
ObjectTemplate.addTemplate Gear_Tooth
ObjectTemplate.setPosition -30/0/30
ObjectTemplate.setRotation 315/90/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setContinousRotationSpeed 5/0/0



ObjectTemplate.create SeatObject Gear_Forest_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside



ObjectTemplate.create SimpleObject Gear_Center
ObjectTemplate.geometry Center_Geom
ObjectTemplate.setHasCollisionPhysics 1



ObjectTemplate.create SimpleObject Gear_Tooth
ObjectTemplate.geometry GearTooth
ObjectTemplate.setHasCollisionPhysics 1





ObjectTemplate.create RotationalBundle GF_CameraRot
ObjectTemplate.setNetworkableInfo Gear_ForestBodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate Gear_ForestCamera
ObjectTemplate.setPosition 0/200/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-1/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxRotation 80/80/0
ObjectTemplate.setAcceleration 800/800/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** Gear_ForestCamera ***
ObjectTemplate.create Camera Gear_ForestCamera
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.OutsideHudOffset 0.0/0.0/100.0



rem *** sonar ***
ObjectTemplate.create SonarObject Gear_Foresteyes
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.detectionRadius 1200.0
ObjectTemplate.EnableRadarMode 1
rem ObjectTemplate.loadSoundScript Sounds/sonardest.ssc
ObjectTemplate.setSonarRotationSpeed 15/15/15



rem *** Gear_ForestWreck ***
ObjectTemplate.create SimpleObject Gear_ForestWreck
ObjectTemplate.geometry destruct_Gear_Forest_M1
ObjectTemplate.setHasCollisionPhysics 1



rem *** Gear_ForestLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 lodGear_ForestSelectah
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135

EDIT Senshi: Added spoiler boxes.
Lets make war games, not war.
Shrooms
Posts: 70
Joined: Wed Aug 11, 2010 12:35 am

Re: Client objects NOT VISIBLY moving - Please Help!

Post by Shrooms »

Remove network code from rotational bundles.
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