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Problem Readin Coords

Posted: Sat Dec 08, 2012 4:25 pm
by Viral
I remember from when I used to do some editing that there was a certain way to read the coords but I am having issues with it at the moment so if somebody can have a look at the screen and tell me what the coords would be to get a vehicle to spawn in that location it would be appreciated!

Image

Re: Problem Readin Coords

Posted: Sat Dec 08, 2012 6:06 pm
by freddy
looks like 1486.68/80.2/678.78 to me

Re: Problem Readin Coords

Posted: Sat Dec 08, 2012 9:51 pm
by Viral
Gave that a go and I guess it is not the coords that is causing the apache to not showup. I'll have to do some playing around and hopefully it comes back to me. Been a long time! Thanks for the help.

Re: Problem Readin Coords

Posted: Sun Dec 09, 2012 1:17 am
by Diamondback
If you gave it no location to spawn it won't spawn.

Re: Problem Readin Coords

Posted: Sun Dec 09, 2012 1:59 am
by Senshi
Why don't you just mod with Editor42 like everyone else does?

Re: Problem Readin Coords

Posted: Sun Dec 09, 2012 6:11 am
by Diamondback
Don't think what you typed is even a valid command, never seen this before.

IIRC f0ok or freddy coded a command from a separate CON file (which was read in BFSM) that allowed him to simply type !jeep and the jeep would spawn towards the general direction he was facing.

Re: Problem Readin Coords

Posted: Sun Dec 09, 2012 10:18 am
by freddy
It can be 1486.68/80.2/2678.78

I dont remember the limits for how big a map can be

Re: Problem Readin Coords

Posted: Sun Dec 09, 2012 1:43 pm
by Senshi
If you just want to spawn something in front of you, use the debugger and then type "Object.create XXX". E.g. "Object.create Willy" will spawn a Willy about 3m in front of you, in the direction of your crosshair.

Re: Problem Readin Coords

Posted: Mon Dec 10, 2012 4:15 pm
by Viral
@ Classical Modder
That was just a note to myself for when I took a screen :P

I figured it out guys thanks for the help. Another day and I will have Guadalcanal finished. I pretty much had to re-learn every little detail of basic ss modding!