Problem Readin Coords

Ask questions, discuss ideas, get answers
Post Reply
Viral
Posts: 24
Joined: Sat Nov 24, 2012 7:07 pm

Problem Readin Coords

Post by Viral »

I remember from when I used to do some editing that there was a certain way to read the coords but I am having issues with it at the moment so if somebody can have a look at the screen and tell me what the coords would be to get a vehicle to spawn in that location it would be appreciated!

Image
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Problem Readin Coords

Post by freddy »

looks like 1486.68/80.2/678.78 to me
Viral
Posts: 24
Joined: Sat Nov 24, 2012 7:07 pm

Re: Problem Readin Coords

Post by Viral »

Gave that a go and I guess it is not the coords that is causing the apache to not showup. I'll have to do some playing around and hopefully it comes back to me. Been a long time! Thanks for the help.
Diamondback
Posts: 590
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Problem Readin Coords

Post by Diamondback »

If you gave it no location to spawn it won't spawn.
See my Strasbourg map project here.
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: Problem Readin Coords

Post by Senshi »

Why don't you just mod with Editor42 like everyone else does?
Diamondback
Posts: 590
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Problem Readin Coords

Post by Diamondback »

Don't think what you typed is even a valid command, never seen this before.

IIRC f0ok or freddy coded a command from a separate CON file (which was read in BFSM) that allowed him to simply type !jeep and the jeep would spawn towards the general direction he was facing.
See my Strasbourg map project here.
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Problem Readin Coords

Post by freddy »

It can be 1486.68/80.2/2678.78

I dont remember the limits for how big a map can be
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: Problem Readin Coords

Post by Senshi »

If you just want to spawn something in front of you, use the debugger and then type "Object.create XXX". E.g. "Object.create Willy" will spawn a Willy about 3m in front of you, in the direction of your crosshair.
Viral
Posts: 24
Joined: Sat Nov 24, 2012 7:07 pm

Re: Problem Readin Coords

Post by Viral »

@ Classical Modder
That was just a note to myself for when I took a screen :P

I figured it out guys thanks for the help. Another day and I will have Guadalcanal finished. I pretty much had to re-learn every little detail of basic ss modding!
Post Reply