so does that tunnel object come with the terrain above as part of the model?
I had good success with tunnels and removing any outlines by importing the heightmap to max, cutting out the area above the tunnel, blending the detail texture with the already mapped terrain and then placing it in game (lighting must be off in the rs file). Aside from dynamic shadows you would never know.
Create "holes" in the Heightmap for tunnels?
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Re: Create "holes" in the Heightmap for tunnels?
Genius, I would appreciate a copy of your finished model. PM me.
See my Strasbourg map project here.
Re: Create "holes" in the Heightmap for tunnels?
"so does that tunnel object come with the terrain above as part of the model?"
None of the BFV tunnels had terrain above because they could be buried beneath the heightmap. I just included that to show that i had reused the Eagles nest tunnel top over the trench which housed the tunnel in that BF42 Iwo Jima map.
None of the BFV tunnels had terrain above because they could be buried beneath the heightmap. I just included that to show that i had reused the Eagles nest tunnel top over the trench which housed the tunnel in that BF42 Iwo Jima map.
Re: Create "holes" in the Heightmap for tunnels?
On the topic of the eagle nest tunnel, how did you get it working? I can’t ever manage it. Or any other custom/ported object either.