Battlecraft 42, textures

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[ECG]TheOne
Posts: 19
Joined: Sun Apr 29, 2012 4:30 pm

Battlecraft 42, textures

Post by [ECG]TheOne »

I've been modding some maps, and until now I've been placing objects by educated guess and test, just editing the con files.
I downloaded BC42 the other day (wow it's been a long time!) so I could load it up and add a load of vehicles, get the coordinates and edit my patches/con files.
Now from what I recall, if for example I wanted to load El Alamein in DC_Final, I would load it in bf1942 first to load all the necessary files; heightmap etc and then open the DC_Final version.
I got this working to begin with, but now it just loads mostly a plain colour with not textures, vehicles or buildings...
Am running Win7 64 :?
I have tried running as compatibility Win XP and running as administrator.
I think this is a known issue? I saw a vaguely related post from a couple of years ago.
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Battlecraft 42, textures

Post by Swaffy »

I think it's an OpenGL issue. What I do is load a map that fully loads (textures and all) such as Berlin. Then I load the map I want.
That usually works for me.
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[ECG]TheOne
Posts: 19
Joined: Sun Apr 29, 2012 4:30 pm

Re: Battlecraft 42, textures

Post by [ECG]TheOne »

OK I'll give that a try, thanks.

Yep, that's sorted it :)
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Battlecraft 42, textures

Post by Swaffy »

Glad I was able to help you resolve your issue. After the long time I've been here, I think this is only the second time I was able to help someone resolve an issue. Hmm.
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