Attach Static Object to PCO?
Posted: Fri Feb 17, 2012 1:05 am
I'd like to make a tank and add wooden planks on the sides of it to block projectiles. They would act as "junkyard armor" (supplemental armor).
In short, if a player hits the extra armor, no direct damage will be dealt. But if they hit the tank body, normal damage will be dealt.
Would this have to be on the same 3D model file with different material IDs, or can I just add a [solid] static object to the PCO?
I think I remember someone asking this before, so that's why I'm asking. (And yes, I am actually trying this.)
In short, if a player hits the extra armor, no direct damage will be dealt. But if they hit the tank body, normal damage will be dealt.
Would this have to be on the same 3D model file with different material IDs, or can I just add a [solid] static object to the PCO?
I think I remember someone asking this before, so that's why I'm asking. (And yes, I am actually trying this.)