Battlefield Models UVW Textures
Posted: Thu Jan 05, 2012 7:18 am
I imported the temple from Operation Hastings in BFV into 3ds max using the battlefield tools - and I am not sure how the materials are attached to the model. There appears to be 4 materials and in max the files appear to be battlefield RS. When I go to link the texture file .dds i get an 3dDevice error and cannot see the texture in max on the model.
Since I wasnt sure how dice attached the materials, i simply used a bitmap to load the .dds textures in the material editor. However, the textures are not sitting on the model properly ie. it appears the uvw coordinates are messed up. Is there a way to fix this problem. Ultimately I would like to export the model all textured, however, right now the textures are not mapped properly.
Since I wasnt sure how dice attached the materials, i simply used a bitmap to load the .dds textures in the material editor. However, the textures are not sitting on the model properly ie. it appears the uvw coordinates are messed up. Is there a way to fix this problem. Ultimately I would like to export the model all textured, however, right now the textures are not mapped properly.