Battlefield 1942 Mod Tools
Re: Battlefield 1942 Mod Tools
Thanks for the quick updates! Man, you are quite a swirling code devil there!
Another small suggestion: A Sort-possibilty. Currently the files are sorted via names only. Would be nice to also be able to sort alphabetically reverse or Size Up/Down. And an added category File Type would make things perfect. But really, don't bother if it's too much work, that's really only comfort level.
Another small suggestion: A Sort-possibilty. Currently the files are sorted via names only. Would be nice to also be able to sort alphabetically reverse or Size Up/Down. And an added category File Type would make things perfect. But really, don't bother if it's too much work, that's really only comfort level.
Re: Battlefield 1942 Mod Tools
I added a "sort by column" but I dont think it's really usefull due to the "folder dependancy".
About the file type property, you can use find (CTRL+F) to show only specific files (eg: *.con; *.dds)
About the file type property, you can use find (CTRL+F) to show only specific files (eg: *.con; *.dds)
Re: Battlefield 1942 Mod Tools
Ah, that's true.
By the way, can a moderator move all the BGA-Posts to a new topic maybe? And just put a link there in the first post of this thread? Would keep things more "clean"
. As BGA is WIP I think there'll be quite a bit of disscusion regarding it in the future.
By the way, can a moderator move all the BGA-Posts to a new topic maybe? And just put a link there in the first post of this thread? Would keep things more "clean"

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Re: Battlefield 1942 Mod Tools
have you guys heard of bfmap editor..not ed42...I cant figure how to work it tho it is weird...
Mapper/map textureing/design....
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Re: Battlefield 1942 Mod Tools
Yes, but it is unneeded and outdated. Everything the map editor by Madbull can do Ed42 can do better, it's more user-friendly and more stable. The map editor was from the days before the Battlecraft Editor was released...So really, either BC42 or Ed42.
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Re: Battlefield 1942 Mod Tools
thanks for the tools~ 

Mapper/map textureing/design....
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Re: Battlefield 1942 Mod Tools
Could there possibly be BFV support for BGA?
Re: Battlefield 1942 Mod Tools
What do you mean by Battlefield Vietnam support ? I thought that RFA archives were the same, I just tried one downloaded on the net (AIEV MOD V1.0) and it open without any problem but maybe I miss something?
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Re: Battlefield 1942 Mod Tools
Cool!yanapa wrote:Hi every one,
I made a new tool to replace WinRFA (that really upset me by not opening archive file when associated whith it) name BGA (that stands for Battlefield 1942 Game Archive Tool).
Nice.yanapa wrote: Real compression support
I love you.yanapa wrote: Direct edit of any files without having to extract them manually
I will have your babies.yanapa wrote: Batch import/export
Drag&drop support
Quick save operation even with compressed data
And your grandchildren. F-ing awesome.yanapa wrote: Search bar to easily find a file/folder
Built-in Standardmesh (.sm) model preview
Built-in Heightmap (.raw) + Terrain (.con) preview
Thank you for creating such an awesome tool. Truly amazing.
- Iced Earth
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Re: Battlefield 1942 Mod Tools
It's all the same dude. Try it, it'll work.Tossicità wrote:Could there possibly be BFV support for BGA?