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Re: Making a walking mecha?

Posted: Wed Mar 06, 2013 5:08 am
by Swaffy
I am also curious about this mod. That's so classy, just using parts of other vehicles and making new ones. XD
This is very creative too!

Re: Making a walking mecha?

Posted: Wed Mar 06, 2013 8:31 pm
by Django
oh, you guys forgot the GCmod?
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast

Re: Making a walking mecha?

Posted: Thu Mar 07, 2013 2:38 am
by hipnox
Vilespring wrote: PS. did you fix the off-set rotation in the Panzer IV gattling barrels? I did and can tell you if you need it.
No, actually i didn't. If it's a simple fix, i could use it.


I'll upload the mod to it's own thread.

Re: Making a walking mecha?

Posted: Tue Mar 26, 2013 4:12 pm
by BotHunter
Django wrote:oh, you guys forgot the GCmod?
The ATAT code was way better . A clever combination of over 20 rotationbundles for 4x3 segments gives it a smooth linear animation.
It nearly took woodrow and me about 1 year to get it right. feel free to adapt it.
http://www.youtube.com/watch?v=GD4fVcirvjA at 4:36 comes the beast
So in your code, it says something like (Pos) "35.515 + e .005"

What is the "e" thing?

Re: Making a walking mecha?

Posted: Tue Mar 26, 2013 10:36 pm
by Swaffy
BotHunter wrote:So in your code, it says something like (Pos) "35.515 + e .005"

What is the "e" thing?
http://www.aaamath.com/dec71ix2.htm

You really don't need to use it. In fact, it's better not to - and simpler.