Hi so here are the steps I follow to add things from mods or xpacks to my maps such as buildings:
Can anyone critique my method and/or tell me what might be going wrong with my bc42 talking to bf42 because more of ten than not these objects won't appear ingame.
I create a addmodel folder with the necessary directories
Objects
StandardMesh
Texture
if a vehicle is involved I use the appropriate sound, ai etc.
I then extract the objects such as EssenBuilding01
The standard Meshes for it EssenBuilding01_m1.rs and EssenBuilding01_m1.sm
Textures found in the .rs file
I put everything in the right directory and create an objects.con with the "run EssenBuilding01_m1/ EssenBuilding01_m1" command pointing to the EssenBuilding01_m1.con which has "run objects" "run geometries" in it.
I either use the add file to archive in bc42 or just copy and paste the folders into my map, either has worked in the past.
But now the EssenBuilding objects and many others just will not work or appear ingame. What's going wrong?
the structures of the folders are correct I think:
Objects/Objects.con
then Objects/"Whatever object folder/Objectname.con and whatever other files are in there like ai sounds etc.
StandardMesh
Texture
AND in the Init.con there is the line "run Objects/Objects"
and alternatepath ...bf1942/levels/Mymap/Texture
any info or ideas is very appreciated. Lets get this thread started...