What can i do to improve handeling?

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Pepper
Posts: 6
Joined: Thu Jul 01, 2010 7:08 am

What can i do to improve handeling?

Post by Pepper »

Hello, im new here and i am hopeing some one will spend time helping me. I mod for fun and one of the things i did was make a flyable destroyer the lift is good but it does not turn very well. is this becasue the geomety of the ship? have i added to manny of the same objects? hindering their performace, should i increas their effect? just asking becasue i know u guys are better at this and I.

Code: Select all

rem********************************************
rem *** FLYING Hatsuzki ***
ObjectTemplate.active Hatsuzuki
ObjectTemplate.SpeedMod 0
ObjectTemplate.TimeToLiveAfterDeath 1
ObjectTemplate.setForwardMod 100
ObjectTemplate.ForwardMod 100
ObjectTemplate.addTemplate IlyushinBodyWing
ObjectTemplate.setPosition 8/8/20
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate IlyushinBodyWing
ObjectTemplate.setPosition -8/8/20
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate IlyushinBodyWing
ObjectTemplate.setPosition 8/8/-34
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate IlyushinBodyWing
ObjectTemplate.setPosition -8/8/-34
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate B17_Engine1
ObjectTemplate.setPosition -8/6/30
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate B17_Engine4
ObjectTemplate.setPosition 8/6/30
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate B17_Engine2
ObjectTemplate.setPosition -8/10/20
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate B17_Engine3
ObjectTemplate.setPosition 8/10/20
ObjectTemplate.setRotation 0/-25/0
ObjectTemplate.addTemplate B17_Engine2
ObjectTemplate.setPosition -8/10/-5
ObjectTemplate.addTemplate B17_Engine3
ObjectTemplate.setPosition 8/10/-5
ObjectTemplate.addTemplate B17_Engine2
ObjectTemplate.setPosition -8/10/5
ObjectTemplate.addTemplate B17_Engine3
ObjectTemplate.setPosition 8/10/5
ObjectTemplate.addTemplate B17_Engine1
ObjectTemplate.setPosition -8/10/-17
ObjectTemplate.addTemplate B17_Engine4
ObjectTemplate.setPosition 8/10/-17
ObjectTemplate.addTemplate B17_Engine1
ObjectTemplate.setPosition -8/10/-45
ObjectTemplate.setRotation 0/35/0
ObjectTemplate.addTemplate B17_Engine4
ObjectTemplate.setPosition 8/10/-45
ObjectTemplate.setRotation 0/35/0
ObjectTemplate.addTemplate IlyushinCamera_For_PCO0
ObjectTemplate.setPosition 0/10/16
ObjectTemplate.addTemplate IlyushinFlapR
ObjectTemplate.setPosition 8/9/1
ObjectTemplate.setRotation -3.130/-8.196/3.680
ObjectTemplate.addTemplate IlyushinFlapR
ObjectTemplate.setPosition 8/9/-24
ObjectTemplate.setRotation -3.130/-8.196/3.680
ObjectTemplate.addTemplate IlyushinFlapL
ObjectTemplate.setPosition -8/9/1
ObjectTemplate.setRotation 2.729/-0.074/-3.379
ObjectTemplate.addTemplate IlyushinFlapL
ObjectTemplate.setPosition -8/9/-24
ObjectTemplate.setRotation 2.729/-0.074/-3.379
ObjectTemplate.addTemplate IlyushinRightWing
ObjectTemplate.setPosition 7/8/1
ObjectTemplate.addTemplate IlyushinRightWing
ObjectTemplate.setPosition 7/8/-24
ObjectTemplate.addTemplate IlyushinLeftWing
ObjectTemplate.setPosition -7/8/1
ObjectTemplate.addTemplate IlyushinLeftWing
ObjectTemplate.setPosition -5/8/-24
ObjectTemplate.addTemplate IlyushinAirbreak
ObjectTemplate.setPosition 9/8.5/0
ObjectTemplate.addTemplate IlyushinAirbreak
ObjectTemplate.setPosition -9/8.5/0
ObjectTemplate.addTemplate IlyushinRudderRL
ObjectTemplate.setPosition -8/8/10
ObjectTemplate.addTemplate IlyushinRudderRR
ObjectTemplate.setPosition 8/8/10
ObjectTemplate.addTemplate IlyushinRudderRC
ObjectTemplate.setPosition 0/9/10
ObjectTemplate.setRotation -0.70/0/-89.999
ObjectTemplate.addTemplate IlyushinRudderRL
ObjectTemplate.setPosition -8/8/-34
ObjectTemplate.addTemplate IlyushinRudderRR
ObjectTemplate.setPosition 8/8/-34
ObjectTemplate.addTemplate IlyushinRudderRC
ObjectTemplate.setPosition 0/9/-34
ObjectTemplate.setRotation -0.70/0/-89.999
ObjectTemplate.addTemplate IlyushinVerticalRudder
ObjectTemplate.setPosition 0/9/10
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate IlyushinVerticalRudder
ObjectTemplate.setPosition 0/9/-34
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate IlyushinBackWheelSteering
ObjectTemplate.setPosition 0/8.197/-4.326
ObjectTemplate.setRotation 0/38.596/0

ObjectTemplate.Active Hatsuzuki
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setVehicleCategory VCAir
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Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
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Re: What can i do to improve handeling?

Post by Apache Thunder »

Turning ability is both mass and wing/flap lift related. Most likely you need to increase the wing/flap lift on the rudders used on your boat.
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freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

one thing you can try is to add this code

Code: Select all

ObjectTemplate.inertiaModifier 
like this

Code: Select all

ObjectTemplate.Active Hatsuzuki
ObjectTemplate.inertiaModifier 0.5/0.5/0.5
you have to try your way forward with the values, i dont remember exactly in witch order they work but you can find out the axis by just changing one at a time like so: 1/0.5/1 where 1 should be same as org, then the lover value the easier it turns
Pepper
Posts: 6
Joined: Thu Jul 01, 2010 7:08 am

Re: What can i do to improve handeling?

Post by Pepper »

I want to thank you for ur help i took both ur ideas and now it turns better for both keybord controls and mouse controls. i plan to atach planes were the life boats used to be and turn them so u can just take off while it is flying, or leave them in that position so when the ship is flying and u get init ill have the ships speed as take off. :lol:
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