tga???
Re: tga???
have you tried? ![Smile :)](./images/smilies/icon_e_smile.gif)
I would have thought its possible.. the engine certainly reads tga's
![Smile :)](./images/smilies/icon_e_smile.gif)
I would have thought its possible.. the engine certainly reads tga's
- Apache Thunder
- Posts: 1210
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: tga???
Yes I think you can, but you have to turn off mipmaps for the geometry or the texture won't load (will end up with default gray texture instead"
try using this:
Be sure to put the last part in. It turns mipmaps back on. Failure to do so could result in broken water textures and other anomalies. ![Wink ;)](./images/smilies/icon_e_wink.gif)
try using this:
Code: Select all
textureManager.useMipmaps 0
rem Your geometry template here
textureManager.useMipmaps 1
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticFemaleOptimized.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/DivaMikuDance.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticOptimized.gif)
I have cameras in your head!
- Apache Thunder
- Posts: 1210
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: tga???
Working on porting the tanks right now. But that's a bit offtopic here. ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticFemaleOptimized.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/DivaMikuDance.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticOptimized.gif)
I have cameras in your head!