Making CTF maps out of non CTF maps

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DinkW
Posts: 24
Joined: Mon Aug 01, 2011 3:22 pm

Re: Making CTF maps out of non CTF maps

Post by DinkW »

Swaffy wrote:Are you sure the SpawnPointManageSettings isn't causing your crash? I'd have to look at it again but it's the only one that seems out of place.

Out of place? could you tell me where it should be?

Many thanks

DinkW
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Making CTF maps out of non CTF maps

Post by freddy »

DinkW wrote: I was curious why if I link to a pre-existing file in my .con file why it has trouble running it and yet the same file runs fine when run as a CQ map? Whilst I accept it will be impossible to add folders this folder already is in the game so why does it crash out when run from a different .con file?

DinkW
because the clients dont have this config in there maps, it cracks out when it comes to network info and spawns id
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Making CTF maps out of non CTF maps

Post by freddy »

I dont think you actually need this code if you use spawners from vehicles, not sure about the ControlPointTemplates but i dont think you should need that either.

Code: Select all

run Conquest/SpawnpointManagerSettings

run Conquest/SoldierSpawnTemplates
run Conquest/SoldierSpawns

run Conquest/ControlPointTemplates
All you need is to be able to place vehicles and the ctf flags, not sure you even need the flag bases code
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