So... I have taken upon me the great task of re-creating the E-100 super-heavy tank for Battlefield 1942. I have found plans from above, left, right and front of it, so I feel quite confident that this will go well =)
I will be creating it in 3ds Max 2013, and export to .3ds and use DICE's own .3ds to .sm converter to put it in Battlefield 1942 =)
Anyway, I have the sad news to tell... I recently canceled the Landkreuzer P. 1500 "Monster" project... as that "tank" (if you'd like to call that a tank ) would be too big to fit in a Battlefield 1942 level, and with it's 800 mm horror gun, it would purlverize anything it came up against... so...
But here goes the E-100 super-heavy tank WIP, wish me luck.
Creating the E-100 super-heavy tank (CANCELLED)
Creating the E-100 super-heavy tank (CANCELLED)
Last edited by Skull Kid on Thu Dec 27, 2012 2:03 pm, edited 2 times in total.
Regards,
Skull Kid
Skull Kid
Re: Creating the E-100 super-heavy tank
Best of luck with that project , you are sure in for a lot of work (and hopefully fun). Keep us posted on your progress .
Regarding the workaround with the .3ds, you don't need that. You can use my updated version of the MDT 2.75 (see my sig) which I made compatible with all Max 8+ versions. Nicer interface, more options, and especially more forgiving on possible mesh errors than the often horrid 3ds conversions on complex meshes.
Regarding the workaround with the .3ds, you don't need that. You can use my updated version of the MDT 2.75 (see my sig) which I made compatible with all Max 8+ versions. Nicer interface, more options, and especially more forgiving on possible mesh errors than the often horrid 3ds conversions on complex meshes.
Re: Creating the E-100 super-heavy tank
Ah, that's a thing I did not take in account until now, your MDT 2.761! But will it work with the latest 3ds Max 2013?Senshi wrote:Best of luck with that project , you are sure in for a lot of work (and hopefully fun). Keep us posted on your progress .
Regarding the workaround with the .3ds, you don't need that. You can use my updated version of the MDT 2.75 (see my sig) which I made compatible with all Max 8+ versions. Nicer interface, more options, and especially more forgiving on possible mesh errors than the often horrid 3ds conversions on complex meshes.
Regards,
Skull Kid
Skull Kid
Re: Creating the E-100 super-heavy tank
Yes, as stated in my previous post, the sig and the linked thread .
Re: Creating the E-100 super-heavy tank
Ok, thanksSenshi wrote:Yes, as stated in my previous post, the sig and the linked thread .
Regards,
Skull Kid
Skull Kid
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Re: Creating the E-100 super-heavy tank
In my opinion, if I may, I think it would be wise to base some of your model on some already existing models in some of the game's mods, if said models exist of course.
Would eliminate most of the work.
Would eliminate most of the work.
See my Strasbourg map project here.
Re: Creating the E-100 super-heavy tank
So... right now... I'm gonna use 3ds Max 7 to model the tank... and Photoshop CS6 to re-scale the images (plans) correctly... that's good Skull Kid, you've taken the first step to create this behemoth *pats self on back*
Regards,
Skull Kid
Skull Kid