Can only mod Midway??

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rydal
Posts: 9
Joined: Tue Nov 13, 2012 5:37 pm

Can only mod Midway??

Post by rydal »

Hello again
I modded Midway 1942 and that mod works fine but when i try to mod El alamein 1942 the server crash.
I tryed just to open the El_Alamein.rfa and then pack it to El_Alamein_004.rfa but then i can not load on to the server, my game crash after 3/4 of loading scale.

What did i miss?
Diamondback
Posts: 590
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Can only mod Midway??

Post by Diamondback »

Tell us exactly what you have modified in your patched file and we might be able to give you a lead.

When you packed your patch file, you have to make sure the number is not overwritten by a bigger number in the extension (for example, _005). Making the extension _999 eliminates this problem.
See my Strasbourg map project here.
rydal
Posts: 9
Joined: Tue Nov 13, 2012 5:37 pm

Re: Can only mod Midway??

Post by rydal »

ok
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
rydal
Posts: 9
Joined: Tue Nov 13, 2012 5:37 pm

Re: Can only mod Midway??

Post by rydal »

Hello

Now to next problem....
Im modding Origin v1.612 El al 1942
Forward nitro works fine but when i add the reverse nitro the server crash.

rem *-----------------------------------------------------------------------------*forwardnitro

ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0

rem *-----------------------------------------------------------------------------*forwardnitro

ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0

rem-------------------------------------------------------------------------------------backnitro

ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate DaihatsuEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.Active DaihatsuEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0

rem-------------------------------------------------------------------------------------backnitro

ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate DaihatsuEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0

ObjectTemplate.Active DaihatsuEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
Diamondback
Posts: 590
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
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Re: Can only mod Midway??

Post by Diamondback »

rydal wrote:ok
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
It will work, as I said you have to make sure your patched file is the highest number in the extension (_xxx) before the RFA file extension. If it's not, then the changes you have made to your map will be overwritten by a patch with a higher number than yours.
See my Strasbourg map project here.
rydal
Posts: 9
Joined: Tue Nov 13, 2012 5:37 pm

Re: Can only mod Midway??

Post by rydal »

Classical Modder wrote:
rydal wrote:ok
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
It will work, as I said you have to make sure your patched file is the highest number in the extension (_xxx) before the RFA file extension. If it's not, then the changes you have made to your map will be overwritten by a patch with a higher number than yours.

There is 3 friles original on el al 1942 origin.

El_Alamein.rfa
El_Alamein_000.rfa
El_Alamein_003.rfa

when i try to save the modded file to El_Alamein_004.rfa the server will crash.

If i overwrite the El_Alamein.rfa it works.
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Can only mod Midway??

Post by Swaffy »

rydal wrote:El_Alamein.rfa
El_Alamein_000.rfa
El_Alamein_003.rfa
Try making your file name "El_Alamein_999".
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freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Can only mod Midway??

Post by freddy »

rydal wrote: If i overwrite the El_Alamein.rfa it works.
Thats propably because the code gets overwritten by one of the _00x patches and the error ceases to exist.


The DaihatsuEngine has network.info so if you want to use it SSM for nitro you have to rem out the netinfo in objects.con
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