so I'm currently having to deal with a BFV v1.21 server crash from an unhappy former player.
Whatever it does, it makes the process use up 100% CPU and crash as it runs out of resources.
2016-08-14 14:57:51 : Couldn't send message to console! Resource temporarily unavailable (11)
I've gathered what info I can, not sure if it helps but I'll provide it anyway in the hopes it is the right stuff:
Code: Select all
[New Thread 0xe763fb40 (LWP 12554)]
^C
Program received signal SIGINT, Interrupt.
0x089fdf14 in std::__default_alloc_template<true, 0>::_Lock::_Lock() ()
Missing separate debuginfos, use: debuginfo-install glibc-2.17-106.el7_2.6.i686 ncurses-libs-5.9-13.20130511.el7.i686
(gdb) [?5h [?5lcontinue
(gdb) [Kl
No symbol table is loaded. Use the "file" command.
(gdb) list
No symbol table is loaded. Use the "file" command.
(gdb) backtrace
#0 0x089fdf14 in std::__default_alloc_template<true, 0>::_Lock::_Lock() ()
#1 0x089fde19 in std::__default_alloc_template<true, 0>::deallocate(void*, unsigned int) ()
#2 0x089fd87e in std::allocator<char>::deallocate(char*, unsigned int) ()
#3 0x08a040ff in std::string::_Rep::_M_destroy(std::allocator<char> const&) ()
#4 0x0874c8c4 in dice::bf::GameServer::createPlayer(std::string const&, int, int, int, dice::ref2::Vec3 const&, dice::ref2::Vec3 const&, bool) ()
#5 0x08752b9f in dice::bf::GameServer::handleGameEventManagerEvent(int, dice::bf::GameEvent*) ()
#6 0x0875573d in dice::bf::GameServer::processReceivedPackets() ()
#7 0x0874e42b in dice::bf::GameServer::update(int, float) ()
#8 0x086e7d1c in dice::bf::Setup::mainLoop() ()
#9 0x086e6f58 in dice::bf::Setup::start(std::string const&) ()
#10 0x0804ea14 in main ()
(gdb) backtrace full
#0 0x089fdf14 in std::__default_alloc_template<true, 0>::_Lock::_Lock() ()
No symbol table info available.
#1 0x089fde19 in std::__default_alloc_template<true, 0>::deallocate(void*, unsigned int) ()
No symbol table info available.
#2 0x089fd87e in std::allocator<char>::deallocate(char*, unsigned int) ()
No symbol table info available.
#3 0x08a040ff in std::string::_Rep::_M_destroy(std::allocator<char> const&) ()
No symbol table info available.
#4 0x0874c8c4 in dice::bf::GameServer::createPlayer(std::string const&, int, int, int, dice::ref2::Vec3 const&, dice::ref2::Vec3 const&, bool) ()
No symbol table info available.
#5 0x08752b9f in dice::bf::GameServer::handleGameEventManagerEvent(int, dice::bf::GameEvent*) ()
No symbol table info available.
#6 0x0875573d in dice::bf::GameServer::processReceivedPackets() ()
No symbol table info available.
#7 0x0874e42b in dice::bf::GameServer::update(int, float) ()
No symbol table info available.
#8 0x086e7d1c in dice::bf::Setup::mainLoop() ()
No symbol table info available.
#9 0x086e6f58 in dice::bf::Setup::start(std::string const&) ()
No symbol table info available.
---Type <return> to continue, or q <return> to quit---
#10 0x0804ea14 in main ()
No symbol table info available.
(gdb) info registers
eax 0x0[6C0
ecx 0x1[6C1
edx 0x8[6C8
ebx 0xc7841c8[8C209207752
esp 0xfb52aca0[7C0xfb52aca0
ebp 0xfb52aca8[7C0xfb52aca8
esi 0x5[6C5
edi 0x0[6C0
eip 0x89fdf14[8C0x89fdf14 <std::__default_alloc_template<true, 0>::_Lock::_Lock()+18>
eflags 0x286[4C[ PF SF IF ]
cs 0x23[5C35
ss 0x2b[5C43
ds 0x2b[5C43
es 0x2b[5C43
fs 0x0[6C0
gs 0x63[5C99
(gdb) x/16i $pc
=> 0x89fdf14 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockC1Ev+18>: leave
0x89fdf15 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockC1Ev+19>: ret
0x89fdf16 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev>:[5C
push %ebp
0x89fdf17 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev+1>:
mov %esp,%ebp
0x89fdf19 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev+3>:
sub $0x8,%esp
0x89fdf1c <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev+6>:
movl $0x8b43910,(%esp)
0x89fdf23 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev+13>:
call 0x89fdf52 <_ZNSt15_STL_mutex_lock15_M_release_lockEv>
0x89fdf28 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev+18>: leave
0x89fdf29 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD2Ev+19>: ret
0x89fdf2a <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev>:[5C
push %ebp
0x89fdf2b <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev+1>:
mov %esp,%ebp
0x89fdf2d <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev+3>:
sub $0x8,%esp
0x89fdf30 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev+6>:
movl $0x8b43910,(%esp)
0x89fdf37 <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev+13>:
---Type <return> to continue, or q <return> to quit---
call 0x89fdf52 <_ZNSt15_STL_mutex_lock15_M_release_lockEv>
0x89fdf3c <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev+18>: leave
0x89fdf3d <_ZNSt24__default_alloc_templateILb1ELi0EE5_LockD1Ev+19>: ret
(gdb)
(gdb) thread apply all backtrace
Thread 41 (Thread 0xe763fb40 (LWP 12554)):
#0 0xe9ae6430 in ?? ()
#1 0x081b38d0 in dice::ref2::io::NetServerThread::run() ()
#2 0x080a3691 in dice::ref2::(anonymous namespace)::pthreads_thread_trampoline(void*) ()
#3 0xe9a60b2c in start_thread () from /lib/libpthread.so.0
#4 0xe998e77e in clone () from /lib/libc.so.6
Thread 1 (Thread 0xe3f6e900 (LWP 16372)):
#0 0x089fdf14 in std::__default_alloc_template<true, 0>::_Lock::_Lock() ()
#1 0x089fde19 in std::__default_alloc_template<true, 0>::deallocate(void*, unsigned int) ()
#2 0x089fd87e in std::allocator<char>::deallocate(char*, unsigned int) ()
#3 0x08a040ff in std::string::_Rep::_M_destroy(std::allocator<char> const&) ()
#4 0x0874c8c4 in dice::bf::GameServer::createPlayer(std::string const&, int, int, int, dice::ref2::Vec3 const&, dice::ref2::Vec3 const&, bool) ()
#5 0x08752b9f in dice::bf::GameServer::handleGameEventManagerEvent(int, dice::bf::GameEvent*) ()
#6 0x0875573d in dice::bf::GameServer::processReceivedPackets() ()
#7 0x0874e42b in dice::bf::GameServer::update(int, float) ()
#8 0x086e7d1c in dice::bf::Setup::mainLoop() ()
#9 0x086e6f58 in dice::bf::Setup::start(std::string const&) ()
---Type <return> to continue, or q <return> to quit---
#10 0x0804ea14 in main ()
(gdb) step
Single stepping until exit from function _ZNSt24__default_alloc_templateILb1ELi0EE5_LockC1Ev,
which has no line number information.
0x089fde19 in std::__default_alloc_template<true, 0>::deallocate(void*, unsigned int) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0xe98daeb4 in vfprintf () from /lib/libc.so.6
(gdb) step
Single stepping until exit from function vfprintf,
which has no line number information.
0xe98fd682 in vsprintf () from /lib/libc.so.6
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0xe9908999 in __GI__IO_default_xsputn () from /lib/libc.so.6
(gdb) step
Single stepping until exit from function __GI__IO_default_xsputn,
which has no line number information.
0xe98daf1c in vfprintf () from /lib/libc.so.6
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x08a04fb6 in char* std::string::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag) ()
(gdb) step
Single stepping until exit from function _ZNSs12_S_constructIPKcEEPcT_S3_RKSaIcESt20forward_iterator_tag,
which has no line number information.
0x08a0529c in char* std::string::_S_construct_aux<char const*>(char const*, char const*, std::allocator<char> const&, __false_type) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x08a042a1 in std::string::_Rep::_M_clone(std::allocator<char> const&, unsigned int) ()
(gdb) step
Single stepping until exit from function _ZNSs4_Rep8_M_cloneERKSaIcEj,
which has no line number information.
0x08a015fc in std::string::reserve(unsigned int) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0xe99e01d8 in __memcpy_ssse3_rep () from /lib/libc.so.6
(gdb) step
Single stepping until exit from function __memcpy_ssse3_rep,
which has no line number information.
0x089f100f in std::char_traits<char>::copy(char*, char const*, unsigned int) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x089fddf7 in std::__default_alloc_template<true, 0>::deallocate(void*, unsigned int) ()
(gdb) step
Single stepping until exit from function _ZNSt24__default_alloc_templateILb1ELi0EE10deallocateEPvj,
which has no line number information.
0x089fd87e in std::allocator<char>::deallocate(char*, unsigned int) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x089fd873 in std::allocator<char>::deallocate(char*, unsigned int) ()
(gdb) step
Single stepping until exit from function _ZNSaIcE10deallocateEPcj,
which has no line number information.
0x08a040ff in std::string::_Rep::_M_destroy(std::allocator<char> const&) ()
(gdb) c^CQuit
(gdb) [?5h [?5l[?5h [?5lc
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x08a04fbc in __gnu_cxx::__normal_iterator<char*, std::string>::base() const ()
(gdb) step
Single stepping until exit from function _ZNK9__gnu_cxx17__normal_iteratorIPcSsE4baseEv,
which has no line number information.
0x08a005e6 in std::string::_S_copy_chars(char*, __gnu_cxx::__normal_iterator<char*, std::string>, __gnu_cxx::__normal_iterator<char*, std::string>) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0xe9a638d8 in pthread_mutex_unlock () from /lib/libpthread.so.0
(gdb) step
Single stepping until exit from function pthread_mutex_unlock,
which has no line number information.
0x089fdfe2 in __gthread_mutex_unlock(pthread_mutex_t*) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x089fdf15 in std::__default_alloc_template<true, 0>::_Lock::_Lock() ()
(gdb) step
Single stepping until exit from function _ZNSt24__default_alloc_templateILb1ELi0EE5_LockC1Ev,
which has no line number information.
0x089fde19 in std::__default_alloc_template<true, 0>::deallocate(void*, unsigned int) ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x08a053c4 in __atomic_add ()
(gdb) step
Single stepping until exit from function _Z12__atomic_addPVii,
which has no line number information.
0x08a0416c in std::string::_Rep::_M_refcopy() ()
(gdb) c
Continuing.
^C
Program received signal SIGINT, Interrupt.
0xe98d9e03 in _itoa_word () from /lib/libc.so.6
(gdb)
Continuing.
s ^C
Program received signal SIGINT, Interrupt.
0x08a0154d in std::string::reserve(unsigned int) ()
(gdb) step
Single stepping until exit from function _ZNSs7reserveEj,
which has no line number information.
0x08a01803 in std::string::append(std::string const&) ()
Code: Select all
Program received signal SIGINT, Interrupt.
0x089fd812 in std::allocator<char>::~allocator() ()
Missing separate debuginfos, use: debuginfo-install glibc-2.17-106.el7_2.6.i686 ncurses-libs-5.9-13.20130511.el7.i686
(gdb) backtrace full
#0 0x089fd812 in std::allocator<char>::~allocator() ()
No symbol table info available.
#1 0x08a01659 in std::string::reserve(unsigned int) ()
No symbol table info available.
#2 0x08a01803 in std::string::append(std::string const&) ()
No symbol table info available.
#3 0x08054afd in std::basic_string<char, std::char_traits<char>, std::allocator<char> > std::operator+<char, std::char_traits<char>, std::allocator<char> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) ()
No symbol table info available.
#4 0x0874c83c in dice::bf::GameServer::createPlayer(std::string const&, int, int, int, dice::ref2::Vec3 const&, dice::ref2::Vec3 const&, bool) ()
No symbol table info available.
#5 0x08752b9f in dice::bf::GameServer::handleGameEventManagerEvent(int, dice::bf::GameEvent*) ()
No symbol table info available.
#6 0x0875573d in dice::bf::GameServer::processReceivedPackets() ()
No symbol table info available.
#7 0x0874e42b in dice::bf::GameServer::update(int, float) ()
No symbol table info available.
#8 0x086e7d1c in dice::bf::Setup::mainLoop() ()
No symbol table info available.
---Type <return> to continue, or q <return> to quit---
#9 0x086e6f58 in dice::bf::Setup::start(std::string const&) ()
No symbol table info available.
#10 0x0804ea14 in main ()
No symbol table info available.
https://drive.google.com/file/d/0B8kuND ... sp=sharing
His IP is: 188.255.88.81
Our server is 158.69.118.94:15800
Let me know if I've gone wrong somewhere, first time using GDB...
Thanks for any help in advance and let me know if you need anything further.
Regards,
SucceededKiller