BFServerManager and BFRemoteManager for Windows maximum players limit raised to 128, but I'm not sure if BFServerManager will work correctly when over 64 players are in the server. BFServerManager may crash and some players may not show up in the Players List, when over 64. I couldn't test it.
I fixed another limitation using in-game commands when targetting a player with an ID over 64, for instance, !kick .71 did not work before. Also did some other minor cosmetic changes.
BFServerManager v2.0 (final) for Windows patched:
BFServerManager20final-patched.zip
MD5: 319CF806A36F6F706D742AE3DBEF7835
BFRemoteManager v2.0 (final) patched:
BFRemoteManager20final-patched.zip
MD5: 7F60038C4AE1D06819DCA86243D138AE
Note: I've used BFServerManager v2.0 (final) instead of BFServerManager v2.01, because BFServerManager v2.01 has a bug, which can't handle correctly player names with non-ASCII code.