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Re: random stuff :)

Posted: Thu Sep 18, 2014 1:05 am
by BotHunter
Hek ya!

Re: random stuff :)

Posted: Thu Sep 18, 2014 1:11 am
by BotHunter
Any of you guys ever player Robocraft?

Re: random stuff :)

Posted: Thu Sep 18, 2014 1:53 am
by Vilespring
heard about it, never saw it though.

Code: Select all

// [RCD] 
Val
{
	AIM(default=0, min=-20, max=20)
	FIRE(default=0, max=1000000, step=1000000)
	LBRAKE(default=0, max=200, step=10)
	RBRAKE(default=0, max=200, step=10)
	THROTTLE(default=0, min=-3500, max=3500, step=100)
	VERTAIM(default=0, min=-5, max=4)
}
Key
{
	0:THROTTLE(step=100)
	1:THROTTLE(step=-100)
	2:LBRAKE(step=10)
	3:RBRAKE(step=10)
	5:FIRE(step=1000000)
	7:AIM(step=-1)
	8:VERTAIM(step=-0.5)
	9:AIM(step=1)
	14:LBRAKE(step=40), RBRAKE(step=40)
	15:VERTAIM(step=0.5)
	16:FIRE(step=1000000)
}
Body
{
	Core(color=#808000) {
		N:Arm(power=FIRE, color=#808000) { }
		S:Chip(angle=-VERTAIM, color=#808000) {
			S:Rudder(angle=-AIM, color=#808000) {
				W:Chip(angle=45, color=#808000) { }
				E:Chip(angle=45, color=#808000) { }
				W:Chip(angle=90, color=#808000) { }
				S:Chip(angle=90, color=#808000) { }
				E:Chip(angle=90, color=#808000) { }
				S:Weight(angle=45, option=1, color=#808000) {
					S:Chip(angle=-45, color=#808000) {
						S:Chip(color=#808000) {
							E:Chip(color=#808000) {
								E:Chip(angle=70, color=#808000) { }
								S:Chip(angle=-210, color=#808000) { }
							}
							W:Chip(color=#808000) {
								W:Chip(angle=70, color=#808000) { }
								S:Chip(angle=-210, color=#808000) { }
							}
							S:Chip(angle=-210, color=#808000) {
								S:Weight(angle=30, option=1, color=#808000) {
									S:Chip(color=#808000) {
										E:Weight(option=1, color=#808000) {
											E:Wheel(angle=-90, power=-THROTTLE, brake=RBRAKE, color=#000000) { }
										}
										W:Weight(option=1, color=#808000) {
											W:Wheel(angle=-90, power=THROTTLE, brake=LBRAKE, color=#000000) { }
										}
									}
									E:Chip(color=#808000) {
										N:Chip(color=#808000) {
											N:Chip(angle=110, color=#808000) { }
											E:Wheel(angle=-90, power=-THROTTLE, brake=RBRAKE, color=#000000) { }
										}
										E:Wheel(angle=-90, power=-THROTTLE, brake=RBRAKE, color=#000000) { }
									}
									W:Chip(color=#808000) {
										N:Chip(color=#808000) {
											N:Chip(angle=110, color=#808000) { }
											W:Wheel(angle=-90, power=THROTTLE, brake=LBRAKE, color=#000000) { }
										}
										W:Wheel(angle=-90, power=THROTTLE, brake=LBRAKE, color=#000000) { }
									}
									N:Chip(color=#808000) {
										N:Chip(angle=110, color=#808000) { }
									}
								}
							}
						}
						E:Chip(color=#808000) {
							E:Chip(angle=70, color=#808000) { }
						}
						W:Chip(color=#808000) {
							W:Chip(angle=70, color=#808000) { }
						}
						N:Chip(color=#808000) {
							E:Chip(color=#808000) {
								E:Chip(angle=70, color=#808000) { }
							}
							W:Chip(color=#808000) {
								W:Chip(angle=70, color=#808000) { }
							}
							N:Chip(color=#808000) {
								E:Chip(color=#808000) {
									E:Chip(angle=70, color=#808000) {
										N:Chip(color=#808000) { }
									}
									N:Chip(angle=30, option=3, color=#808000) { }
								}
								W:Chip(color=#808000) {
									W:Chip(angle=70, color=#808000) {
										N:Chip(color=#808000) { }
									}
									N:Chip(angle=30, option=3, color=#808000) { }
								}
								N:Chip(angle=30, option=3, color=#808000) {
									N:Chip(angle=150, option=1, color=#808000) {
										N:Weight(option=1, color=#808000) {
											W:Chip(color=#808000) {
												W:Wheel(angle=-90, power=THROTTLE, brake=LBRAKE, color=#000000, damper=1) { }
											}
											E:Chip(color=#808000) {
												E:Wheel(angle=-90, power=-THROTTLE, brake=RBRAKE, color=#000000, damper=1) { }
											}
										}
										W:Chip(option=1, color=#808000) {
											W:Wheel(angle=-90, power=THROTTLE, brake=LBRAKE, color=#000000, damper=1) { }
										}
										E:Chip(option=1, color=#808000) {
											E:Wheel(angle=-90, power=-THROTTLE, brake=RBRAKE, color=#000000, damper=1) { }
										}
									}
								}
							}
						}
					}
				}
				N:Chip(angle=90, option=2, color=#808000) { }
			}
		}
	}
}

new features
A: aim left
D: aim right
W: aim up
S: aim down
E/X: fire
Q: both brakes (nice for sniping)

figured out how to make the gun not auto-reset
now in a cool olive drab

EDIT: now it's the version you can actually aim! :)

Re: random stuff :)

Posted: Tue Sep 23, 2014 5:27 pm
by Swaffy
I made a tutorial. :3


Re: random stuff :)

Posted: Thu Oct 02, 2014 10:09 pm
by BotHunter
So swaffy. What are your thoughts on the Ebola thing?

Re: random stuff :)

Posted: Fri Oct 03, 2014 1:46 am
by Vilespring
It's a little dramatized, being portrayed in the media as "the martial law will be enacted and the military will start...."
it's still a threat, but the media is being a little duchy.
I have people in my Language Arts class who think it's funny... Somebody will yell out "Ebola!" and they beak down laughing. What is so funny about a virus that causes your organs to turn to useless goop, god damn! They are worse than the scum on the bottom of my shoe to me!

Re: random stuff :)

Posted: Sat Oct 04, 2014 4:49 am
by Swaffy
BotHunter wrote:So swaffy. What are your thoughts on the Ebola thing?
What's that? I don't really watch TV.

Re: random stuff :)

Posted: Sat Oct 04, 2014 4:48 pm
by BotHunter
Wow. I very surprised you haven't heard of this yet.

Its a fatal virus that started in Nigeria. but some Nigerian hitched a plane ride over and started an outbreak in Texas. It basically turns your organs into muck and makes you bleed out every orifice. The death rate is usually 75 percent.

Its pretty messed up.

Re: random stuff :)

Posted: Sat Oct 04, 2014 9:24 pm
by Swaffy
Oh ... *facepalm*

Yeah I've heard of it but I don't ever think of it. I spend more time in my room than anywhere else so chances are I don't even have to care.

Re: random stuff :)

Posted: Sat Oct 04, 2014 9:37 pm
by Vilespring
The death rate has gone down to 45%, but that is still very high. Progress is slow, but there.