random stuff :)

Anything else, including fun stuff.. and a 'little' spam
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BotHunter
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Re: random stuff :)

Post by BotHunter »

It actually is very fun! :D
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Vilespring
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Re: random stuff :)

Post by Vilespring »

huh. I might look into after finals are over.
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BotHunter
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Re: random stuff :)

Post by BotHunter »

Dude! Warthunder has tanks now! So you can play with us when we fly airplanes! :D
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Vilespring
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Re: random stuff :)

Post by Vilespring »

I know, just when I can get a new computer (or convince my bro to get WT) I'll see you on the ground! ;)
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Swaffy
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Re: random stuff :)

Post by Swaffy »

Tanks are alright. I still have goals for the planes, though, so I'm not really driving tanks that much.
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BotHunter
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Re: random stuff :)

Post by BotHunter »

@ ERYL. Try this in Rigidchips!

Code: Select all

// [RCD] 
Val
{
	AILERON(default=0, min=-30, max=30, step=5)
	ELEVATOR(default=0, min=-30, max=30, step=5)
	PROP(default=0, min=-10000, max=500000, step=5000)
	RUDDER(default=0, min=-30, max=30, step=5)
}
Key
{
	0:ELEVATOR(step=5)
	1:ELEVATOR(step=-5)
	2:AILERON(step=5)
	3:AILERON(step=-5)
	7:RUDDER(step=-5)
	9:RUDDER(step=5)
	15:PROP(step=5000)
}
Body
{
	Core() {
		N:Chip() {
			N:Chip() {
				N:Chip() {
					N:Chip() { }
					N:Weight() { }
					N:Weight() { }
					N:Weight() { }
					N:Weight() { }
				}
				E:Frame(angle=90) {
					N:Frame(angle=-RUDDER) {
						E:Wheel() { }
					}
				}
				W:Frame(angle=90) {
					N:Frame(angle=RUDDER) {
						W:Wheel() { }
					}
				}
			}
			W:Chip(angle=-123.3) {
				N:Chip() {
					N:Chip() {
						N:Chip() { }
					}
				}
				S:Chip(angle=-30) { }
			}
			E:Chip(angle=-123.3) {
				N:Chip() {
					N:Chip() {
						N:Chip() { }
					}
				}
				S:Chip(angle=-30) { }
			}
		}
		E:Chip() {
			E:Chip() {
				E:Chip() {
					S:Chip() {
						E:Chip() {
							E:Chip() {
								E:Chip() {
									E:Chip() {
										E:Chip() {
											N:Chip(angle=-20) { }
										}
										S:Chip(angle=AILERON) {
											W:Chip() {
												W:Chip() {
													W:Chip() { }
												}
											}
										}
									}
									N:Chip() {
										N:Chip(angle=-20) { }
									}
								}
								N:Chip() { }
							}
						}
					}
					E:Chip() { }
				}
				W:Chip(angle=-90) {
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() { }
					}
				}
				E:Chip(angle=-90) {
					E:Chip(angle=-90) {
						S:Chip() {
							S:Chip() {
								S:Chip() { }
							}
						}
						N:Chip() {
							N:Chip() { }
						}
					}
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() {
							N:Jet(angle=-90, power=-PROP) { }
						}
					}
				}
				S:Chip() {
					S:Chip() {
						S:Chip() {
							S:Chip() {
								S:Chip() {
									S:Chip() {
										S:Chip() {
											S:Chip() {
												E:Chip(angle=-90) {
													W:Chip() { }
													E:Chip() {
														S:Chip(angle=RUDDER) {
															W:Chip() { }
														}
													}
												}
												S:Chip(angle=ELEVATOR) {
													W:Chip() {
														W:Chip() { }
													}
													E:Chip() { }
												}
												W:Chip() {
													W:Chip() {
														W:Chip() {
															W:Chip() {
																W:Chip() { }
															}
														}
													}
												}
												E:Chip() { }
											}
										}
									}
								}
							}
						}
					}
					E:Frame(angle=70) {
						E:Wheel(angle=20) { }
					}
					W:Chip() {
						W:Chip() {
							W:Chip() { }
						}
					}
				}
				N:Chip() {
					N:Chip() {
						N:Wheel(angle=-90, power=-PROP) {
							W:Trim(angle=-30) { }
							N:Trim(angle=-30) { }
							E:Trim(angle=-30) { }
							S:Trim(angle=-30) { }
						}
					}
				}
			}
		}
		W:Chip() {
			W:Chip() {
				W:Chip() {
					S:Chip() {
						W:Chip() {
							W:Chip() {
								N:Chip() {
									W:Chip() {
										N:Chip(angle=-20) { }
									}
								}
								W:Chip() {
									W:Chip() {
										W:Chip() {
											N:Chip(angle=-20) { }
										}
										S:Chip(angle=-AILERON) {
											E:Chip() {
												E:Chip() {
													E:Chip() { }
												}
											}
										}
									}
								}
							}
							N:Chip() { }
						}
					}
				}
				N:Chip() {
					N:Chip() {
						N:Wheel(angle=-90, power=PROP) {
							E:Trim(angle=30) { }
							S:Trim(angle=30) { }
							W:Trim(angle=30) { }
							N:Trim(angle=30) { }
						}
					}
				}
				S:Chip() {
					S:Chip() {
						S:Chip() {
							S:Chip() {
								S:Chip() {
									S:Chip() {
										S:Chip() {
											S:Chip() {
												E:Chip() {
													E:Chip() {
														E:Chip() { }
														S:Chip(angle=ELEVATOR) { }
													}
												}
												W:Chip(angle=-90) {
													E:Chip() { }
													W:Chip() {
														S:Chip(angle=-RUDDER) {
															E:Chip() { }
														}
													}
												}
												S:Chip(angle=ELEVATOR) {
													E:Chip() { }
													W:Chip() { }
												}
											}
										}
									}
								}
							}
						}
					}
					W:Frame(angle=70) {
						W:Wheel(angle=20) { }
					}
				}
				E:Chip(angle=-90) {
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() { }
					}
				}
				W:Chip(angle=-90) {
					W:Chip(angle=-90) {
						S:Chip() {
							S:Chip() {
								S:Chip() { }
							}
						}
						N:Chip() {
							N:Chip() { }
						}
					}
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() {
							N:Jet(angle=-90, power=-PROP) { }
						}
					}
				}
			}
		}
	}
}
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BotHunter
Posts: 480
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Re: random stuff :)

Post by BotHunter »

Well that seemed to be a conversation ender. :D
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BotHunter
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Re: random stuff :)

Post by BotHunter »

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ERYL
Posts: 23
Joined: Tue Sep 18, 2012 12:55 am

Re: random stuff :)

Post by ERYL »

BotHunter wrote:@ ERYL. Try this in Rigidchips!

Code: Select all

// [RCD] 
Val
{
	AILERON(default=0, min=-30, max=30, step=5)
	ELEVATOR(default=0, min=-30, max=30, step=5)
	PROP(default=0, min=-10000, max=500000, step=5000)
	RUDDER(default=0, min=-30, max=30, step=5)
}
Key
{
	0:ELEVATOR(step=5)
	1:ELEVATOR(step=-5)
	2:AILERON(step=5)
	3:AILERON(step=-5)
	7:RUDDER(step=-5)
	9:RUDDER(step=5)
	15:PROP(step=5000)
}
Body
{
	Core() {
		N:Chip() {
			N:Chip() {
				N:Chip() {
					N:Chip() { }
					N:Weight() { }
					N:Weight() { }
					N:Weight() { }
					N:Weight() { }
				}
				E:Frame(angle=90) {
					N:Frame(angle=-RUDDER) {
						E:Wheel() { }
					}
				}
				W:Frame(angle=90) {
					N:Frame(angle=RUDDER) {
						W:Wheel() { }
					}
				}
			}
			W:Chip(angle=-123.3) {
				N:Chip() {
					N:Chip() {
						N:Chip() { }
					}
				}
				S:Chip(angle=-30) { }
			}
			E:Chip(angle=-123.3) {
				N:Chip() {
					N:Chip() {
						N:Chip() { }
					}
				}
				S:Chip(angle=-30) { }
			}
		}
		E:Chip() {
			E:Chip() {
				E:Chip() {
					S:Chip() {
						E:Chip() {
							E:Chip() {
								E:Chip() {
									E:Chip() {
										E:Chip() {
											N:Chip(angle=-20) { }
										}
										S:Chip(angle=AILERON) {
											W:Chip() {
												W:Chip() {
													W:Chip() { }
												}
											}
										}
									}
									N:Chip() {
										N:Chip(angle=-20) { }
									}
								}
								N:Chip() { }
							}
						}
					}
					E:Chip() { }
				}
				W:Chip(angle=-90) {
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() { }
					}
				}
				E:Chip(angle=-90) {
					E:Chip(angle=-90) {
						S:Chip() {
							S:Chip() {
								S:Chip() { }
							}
						}
						N:Chip() {
							N:Chip() { }
						}
					}
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() {
							N:Jet(angle=-90, power=-PROP) { }
						}
					}
				}
				S:Chip() {
					S:Chip() {
						S:Chip() {
							S:Chip() {
								S:Chip() {
									S:Chip() {
										S:Chip() {
											S:Chip() {
												E:Chip(angle=-90) {
													W:Chip() { }
													E:Chip() {
														S:Chip(angle=RUDDER) {
															W:Chip() { }
														}
													}
												}
												S:Chip(angle=ELEVATOR) {
													W:Chip() {
														W:Chip() { }
													}
													E:Chip() { }
												}
												W:Chip() {
													W:Chip() {
														W:Chip() {
															W:Chip() {
																W:Chip() { }
															}
														}
													}
												}
												E:Chip() { }
											}
										}
									}
								}
							}
						}
					}
					E:Frame(angle=70) {
						E:Wheel(angle=20) { }
					}
					W:Chip() {
						W:Chip() {
							W:Chip() { }
						}
					}
				}
				N:Chip() {
					N:Chip() {
						N:Wheel(angle=-90, power=-PROP) {
							W:Trim(angle=-30) { }
							N:Trim(angle=-30) { }
							E:Trim(angle=-30) { }
							S:Trim(angle=-30) { }
						}
					}
				}
			}
		}
		W:Chip() {
			W:Chip() {
				W:Chip() {
					S:Chip() {
						W:Chip() {
							W:Chip() {
								N:Chip() {
									W:Chip() {
										N:Chip(angle=-20) { }
									}
								}
								W:Chip() {
									W:Chip() {
										W:Chip() {
											N:Chip(angle=-20) { }
										}
										S:Chip(angle=-AILERON) {
											E:Chip() {
												E:Chip() {
													E:Chip() { }
												}
											}
										}
									}
								}
							}
							N:Chip() { }
						}
					}
				}
				N:Chip() {
					N:Chip() {
						N:Wheel(angle=-90, power=PROP) {
							E:Trim(angle=30) { }
							S:Trim(angle=30) { }
							W:Trim(angle=30) { }
							N:Trim(angle=30) { }
						}
					}
				}
				S:Chip() {
					S:Chip() {
						S:Chip() {
							S:Chip() {
								S:Chip() {
									S:Chip() {
										S:Chip() {
											S:Chip() {
												E:Chip() {
													E:Chip() {
														E:Chip() { }
														S:Chip(angle=ELEVATOR) { }
													}
												}
												W:Chip(angle=-90) {
													E:Chip() { }
													W:Chip() {
														S:Chip(angle=-RUDDER) {
															E:Chip() { }
														}
													}
												}
												S:Chip(angle=ELEVATOR) {
													E:Chip() { }
													W:Chip() { }
												}
											}
										}
									}
								}
							}
						}
					}
					W:Frame(angle=70) {
						W:Wheel(angle=20) { }
					}
				}
				E:Chip(angle=-90) {
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() { }
					}
				}
				W:Chip(angle=-90) {
					W:Chip(angle=-90) {
						S:Chip() {
							S:Chip() {
								S:Chip() { }
							}
						}
						N:Chip() {
							N:Chip() { }
						}
					}
					S:Chip() {
						S:Chip() {
							S:Chip() { }
						}
					}
					N:Chip() {
						N:Chip() {
							N:Jet(angle=-90, power=-PROP) { }
						}
					}
				}
			}
		}
	}
}
Ow.
sorry, BotHunter. I was a little busy and did not enter the site on the last days.

Cool airplane :D Turboprop :D

You could reduce the min and max angles of the control surfaces to make it more stable ;)

And here is a super fast propeller plane I was designing. Will add a landing gear later, so nobody needs to spam "y" to take it to the air :)
V/F control the prop pitch
Watch out for the script box of the site, it turns paragraps into spaces. I got some problems with that. You can get the normal text in the quote reply text.

Code: Select all

// [RCD] 
Val
{
	AIL(default=0, min=-6, max=6, step=1)
	ELEV(default=0, min=-4, max=4, step=1)
	LEM(default=0, min=-6, max=6, step=1)
	MOT(default=0, max=300000)
	ROT(default=10, min=10, max=81)
}
Key
{
	0:ELEV(step=1)
	1:ELEV(step=-1)
	2:AIL(step=1)
	3:AIL(step=-1)
	7:LEM(step=3)
	8:MOT(step=-1500)
	9:LEM(step=-3)
	10:ROT(step=-1)
	12:ROT(step=1)
	15:MOT(step=1500)
}
Body
{
	Core() {
		S:Weight(option=3) {
			S:Frame() {
				S:Frame() {
					S:Frame(angle=-30) {
						S:RLW(angle=120, power=MOT) {
							S:Trim(angle=ROT) { }
							N:Trim(angle=ROT) { }
						}
					}
					S:Frame(angle=30) {
						S:RLW(angle=-120, power=MOT) {
							S:Trim(angle=-ROT) { }
							N:Trim(angle=-ROT) { }
						}
					}
					S:Chip() {
						W:Rudder(angle=-15) {
							W:Chip() {
								W:RudderF(angle=-75) {
									N:Chip(angle=95) {
										W:Chip(angle=-LEM) { }
									}
									N:Chip(angle=-95) {
										W:Chip(angle=LEM) { }
									}
								}
								S:Chip(angle=-AIL) { }
							}
						}
						E:Rudder(angle=15) {
							E:Chip() {
								E:RudderF(angle=75) {
									N:Chip(angle=95) {
										E:Chip(angle=LEM) { }
									}
									N:Chip(angle=-95) {
										E:Chip(angle=-LEM) { }
									}
								}
								S:Chip(angle=AIL) { }
							}
						}
					}
				}
			}
		}
		E:Trim(angle=-ELEV) { }
		W:Trim(angle=ELEV) { }
	}
}
Back from the dead
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: random stuff :)

Post by Vilespring »

Bot
the side scroller, okay. It has some strange physics, and the only two things I would recommend is adding a top collision so jumping through blocks can't happen, and make the levels hard still, but more obvious in what to do. I got stuck and it was frustration.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
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