Anyway, the change that seems to work best is to simply put in a fixed damage value for a vehicle instead of the unlimited value
So if the code usually is something like this
Code: Select all
ObjectTemplate.addVehicleType zero -1 -10 0
Code: Select all
ObjectTemplate.addVehicleType zero 5 -10 0
Vid from testing, the zeros have the zero -1 -xx 0 for reference, and the aichis have the limited code, i havent tried this "live" in a populated server, it needs more testing to be sure if it works or not