Black Mamba's "Strasbourg" Map in three different variants for you
Changelog since last version:
- Reworked Material Map, around main bases
- New ground textures around the Axis and Allied mains, plus around the city
- Full object and terrain lightmaps (object shadows)
- Added a missing Kettenkrad object spawn at Axis main
Download link below:
http://www.mediafire.com/file/ly7yf25tc ... +Final.zip
SW conversion of the map:
http://www.mediafire.com/file/2f0rwd4j2 ... +Final.zip
SW conversion, called "Strasbourg Airborne":
http://www.mediafire.com/file/kycwrwwdn ... +Final.zip
Important information for you: The maps are on the BF1942 Mini League [USA] server for anyone that would like to try them out! PW is league2018.
Strasbourg
Re: Strasbourg
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Re: Strasbourg
Here is an update of the map with pictures:
http://team-simple.org/forum/viewtopic. ... 51#p125951
Download link for the updated version is in the first post of the SiMPLE topic I linked above.
http://team-simple.org/forum/viewtopic. ... 51#p125951
Download link for the updated version is in the first post of the SiMPLE topic I linked above.
See my Strasbourg map project here.
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- Posts: 576
- Joined: Mon Oct 01, 2012 3:13 pm
- Location: Canada
- Contact:
Re: Strasbourg
Hi all! Hope all of you had a Merry Christmas.
I updated the Strasbourg map file. It now includes the following changes:
- Increased view distance from 400 to 1050
- Increased fog end parameter from 500 to 1000
- Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP
- Locked all the mobile artillery (Priest/Wespe), static artillery (Pak40), light tank (Panzer IV/Sherman) and APC (Hanomag/M3A1) spawners to their respective teams
- Replaced Brits with Americans
- Added a scouts car spawner at the advanced German main base CP spawn
- Added an APC spawner for the Germans north of West_Bridge CP
- Map is fully lightmapped
- Removed all Pak40 spawners for the Allied team
- Changed the global spawn times for the following vehicle categories: 60 seconds for light tanks, 45 seconds for mobile artillery, 60 seconds for static artillery, 30 seconds for scouts cars
- Removed unecessary spawns and moved some spawns closer to spawning vehicles
Client download link: Strasbourg Fix 28/12/2021
To install, simply unzip then overwrite the strasbourg.rfa file you previously installed in your Levels folder (C:\Program Files(x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\Levels)
If you have any questions regarding installation, please PM me.
I updated the Strasbourg map file. It now includes the following changes:
- Increased view distance from 400 to 1050
- Increased fog end parameter from 500 to 1000
- Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP
- Locked all the mobile artillery (Priest/Wespe), static artillery (Pak40), light tank (Panzer IV/Sherman) and APC (Hanomag/M3A1) spawners to their respective teams
- Replaced Brits with Americans
- Added a scouts car spawner at the advanced German main base CP spawn
- Added an APC spawner for the Germans north of West_Bridge CP
- Map is fully lightmapped
- Removed all Pak40 spawners for the Allied team
- Changed the global spawn times for the following vehicle categories: 60 seconds for light tanks, 45 seconds for mobile artillery, 60 seconds for static artillery, 30 seconds for scouts cars
- Removed unecessary spawns and moved some spawns closer to spawning vehicles
Client download link: Strasbourg Fix 28/12/2021
To install, simply unzip then overwrite the strasbourg.rfa file you previously installed in your Levels folder (C:\Program Files(x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\Levels)
If you have any questions regarding installation, please PM me.
See my Strasbourg map project here.
Re: Strasbourg
Great "Diamondback", this Map is a Part of FHSW now. We played this map last week. Some players like this Map. Maybe you have some ideas to modified it? Or create any ideas like this? Some like the broken Church model you have created.
The links are down, please reupload it.
The links are down, please reupload it.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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- Joined: Mon Feb 03, 2020 7:15 am
Re: Strasbourg
How did you "fully lightmap" that map?Diamondback wrote: ↑Wed Dec 29, 2021 6:57 pm Hi all! Hope all of you had a Merry Christmas.
I updated the Strasbourg map file. It now includes the following changes:
- Increased view distance from 400 to 1050
- Increased fog end parameter from 500 to 1000
- Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP
- Locked all the mobile artillery (Priest/Wespe), static artillery (Pak40), light tank (Panzer IV/Sherman) and APC (Hanomag/M3A1) spawners to their respective teams
- Replaced Brits with Americans
- Added a scouts car spawner at the advanced German main base CP spawn
- Added an APC spawner for the Germans north of West_Bridge CP
- Map is fully lightmapped
- Removed all Pak40 spawners for the Allied team
- Changed the global spawn times for the following vehicle categories: 60 seconds for light tanks, 45 seconds for mobile artillery, 60 seconds for static artillery, 30 seconds for scouts cars
- Removed unecessary spawns and moved some spawns closer to spawning vehicles
Client download link: Strasbourg Fix 28/12/2021
To install, simply unzip then overwrite the strasbourg.rfa file you previously installed in your Levels folder (C:\Program Files(x86)\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\Levels)
If you have any questions regarding installation, please PM me.