Zombie mod 1.55

err.. Zombies!
Mod Download, Serverside Mods and Custom Maps
User avatar
Herrmann
Posts: 49
Joined: Mon Sep 20, 2010 2:57 pm

Re: Zombie mod 1.55

Post by Herrmann »

Very good, if you have actually News,facts,Pics and changelog let me know.
If you give me enough information for create a news, i will to try it to make public.
There im in my element, to promote and show living mod projects.:-)
hgklan.plusboard.de
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Zombie mod 1.55

Post by Swaffy »

Can you set up a download link? I've been looking for one for quite a while.
But does it have bot support?
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Darkstef
Posts: 30
Joined: Wed Oct 21, 2009 4:49 pm

Re: Zombie mod 1.55

Post by Darkstef »

I removed the links due to problem with original team, sorry.
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Zombie mod 1.55

Post by Vilespring »

I would like to revive this, actually. It seems great.

I poked around a bit and found out the mod probably inteded to be a flood mod for the "Home front" (I think that is what it is called) Halo mod. I thought this seeing how in the mod, the mesh for the Browning MG is replaced by the Halo chaingun MG.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Zombie mod 1.55

Post by Diamondback »

Vilespring wrote:I would like to revive this, actually. It seems great.

I poked around a bit and found out the mod probably inteded to be a flood mod for the "Home front" (I think that is what it is called) Halo mod. I thought this seeing how in the mod, the mesh for the Browning MG is replaced by the Halo chaingun MG.
Let's give it a spin?
See my Strasbourg map project here.
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Zombie mod 1.55

Post by Vilespring »

well, I stink with bots, I have no skill with anything but .con editing. (well, fipping from other people's mods too, but I really will not do that. I only do that for giggles.) I can probably get to work when my laptop gets fixed, or my data taken off the drive. I can see use in using some more weapons in kits, and god forbid ALOT more spare ammo. New maps wouldn't hurt though. If the zombies can do small ammounts of damage to vehicles, that would be kinda nice for moving. (The map Zombie Village, and lots of maps too, would have to have the out-of-bounds fixed. I always spawned a halftrack and ran away. XD)
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Zombie mod 1.55

Post by Diamondback »

I think we can leave the bots alone.

We could focus on making some new maps though, as well as new weapons and statics.
See my Strasbourg map project here.
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Zombie mod 1.55

Post by Vilespring »

Yeh, I'll PM you when my laptop data is restored. I have the mod unpacked and tweaked for my liking on that. I added more mags to the survivors, and such small things.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
User avatar
buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: Zombie mod 1.55

Post by buschhans »

Vilespring wrote:Yeh, I'll PM you when my laptop data is restored. I have the mod unpacked and tweaked for my liking on that. I added more mags to the survivors, and such small things.
I wait for new facts about that mod.
If do you have some information and pictures please up it here.
I want it to present the communities if its ok for you??
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
User avatar
Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Zombie mod 1.55

Post by Vilespring »

Sure, I don't see why you shouldn't represent us, but I don't want to go too big before the mod strands away from this version. Right now, I'm going for balance changes and replacing that nasty halo chain-gun turret back to the browning.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

Image
"I didn't steal your pizza"
Post Reply