GCN Mario Kart for BF1942!

Game Cube Conversion for 1942
Mod Download, Serverside Mods and Custom Maps
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Apache Thunder
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Location: Levelland Texas, USA
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Re: GCN Mario Kart for BF1942!

Post by Apache Thunder »

Got it done before Christmas! :D

MarioKart42_v12f.exe

I've updated the mod. It now has two new tracks (Daisy Cruiser and SkyScraper) Two new vehicles are also added. The Default Mario Kart that Mario has in Double Dash and the Golden Kart. (also from Double Dash)

Mushroom Bridge and Mushroom City now have moving traffic. :D


If you update the server to this version let me know so we can test it out. :D
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freddy
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Joined: Sun Oct 18, 2009 4:58 pm

Re: GCN Mario Kart for BF1942!

Post by freddy »

server updated with MarioKart42_v12f.exe
servername: GCN Mario Kart IP: 37.187.19.136 port: 15000

download mirror: MarioKart42_v12f.exe
speedtest
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Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
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Re: GCN Mario Kart for BF1942!

Post by Apache Thunder »

Was able to get on and test one of the maps that I have the new moving traffic on. Worked great despite my horrid ping. I'm a bit too far from where ever this server is located. But it worked despite that. So looks like no problems. :D
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