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Re: DC Unauthorized v3.3 ready for combat!

Posted: Wed Sep 22, 2010 6:25 pm
by yanapa
Hi Apache!

I really like your mod, it's a great compilation. If you want polish it these is some glitches I found:

- 90% of US Cars parachuted in Bashrah Edges explode on ground contact.
- US Humvee (always in Bashrah Edges) explode after a small jump
- Civil cars in Bashrah Edges (the one which follow a defined path) speed is too fast (they are jumping to the sky)
- There is no spawn point on DC_Winter_Village in CTF mode

The RUN button is a must, I really like the fact that it works only with the Go Forward button it's more realistic (maybe can it be limited in the time, an out of breath mod).

About this, in which con file the RUN action can be found ?

Re: DC Unauthorized v3.3 ready for combat!

Posted: Thu Nov 25, 2010 2:56 pm
by Herrmann
These are the simple highlights of what DC_Extended adds to Desert Combat:


Homing missles
A brand new army. The British which includes many new vehicles the Avro Arrow... Try and take Zeuser on in that one.
68+ playable maps most supporting all mods of play. CQ,Coop,CTF,TDM and of course SP
new and better BOTs
Many hidden surprises out their for you to play with and find. ?
Player guided SCUD missile
SAM sites
Mobile SAM Vehicles
M.O.A.B.
Parachuting Desert Patrol Vehicles
More guns on Blackhawk
Ural ammo supply truck. Also lays minefields.
Destroyer launches guided Tomahawks and gets a helipad with a Seahawk
Seahawk has defensive flares and drops guided torpedoes
Phalanx guns on ships
Ural tanker "suicide" bomb
Artillery modifications to prevent "stealing" by other players
Sub fires Guided Tomahawk and Guided Torpedoes and carries Navy seals
The British Army, Navy & Airforce
The Candian Airforce and Army Infantry ...and many many many more...y
Changes done versions 0.9:


tweaked damage system
upgraded homing missles to generation 3 (from generation 1)
New Apache Longbow model and variants
Modular Humvee model and Variants (Truck, 50 cal, MK19, Gatling Gun, Bushmaster, Avenger, Medic, Commander)
Added AH1 Cobra Helicopter variants (AH64A, AH64G, AH65H)
Added M1A2 with working Mineplow
Added MP5SD CQB rifle
Added Modular UAZ and variants (Medic, 50 Cal, AGS-30, kornet)
Added Kuznetsov Aircraft Carrier and varients
Added mi28 Assault Helicopter
Added KA25 Naval Helicopter
Added T90 with working Mineplow
Added OSV Iraqi Heavy Assault Rifle
Added British Light Armour Alvis Scorpian
Added 3 New maps (King of the Hill, Refinery, Stronghold)


Added the British army
Upgraded damage system
Self guided (HOMING) missiles on some vehicles. These are not player guided missiles; these missiles guide themselves to the target. They use a fairly simple form of Newtonian physics for guidance. These are not heat seeking or radar lock missiles.
New theme system for British army
VEHICLE ENHANCEMENTS:


New Ural truck variant that can drop fixed emplacement Howitzer artillery guns.
Improved Harrier variants. New has better hovering ability and high-speed handling. New variant carries Harpoon anti-ship missiles
Pantsyr improvement. Now has anti-air guns and can engage targets on the ground.
Mig-29 OVT. A new variant of the Mig-29 Fulcrum, which has 3 dimensional, thrust vectoring engine nozzles for improved low and high-speed handling.
NEW VEHICLES:


Track Rapier mobile anti-air vehicle
Fixed emplacement Rapier SAM site
Challenger main battle tank
Warrior APC
Landrovers, 4 different variations with different abilities
Lynx attack helicopter
Lynx anti-ship helicopter
Chinook transport helicopter
Avro Arrow.
Buccaneer airplane
Tornado ADV air superiority airplane
Tornado GR3 ground attack airplane
Jaguar ground attack airplane with 3 different weapons loads
Mig-25 Interceptor airplane
Unmanned Aerial vehicle (UAV) to spot targets for artillery
DDG destroyer
Type 42 destroyer
Akula attack submarine
Los Angeles class SSN-688i attack submarine
Trafalgar attack submarine
Fast Patrol Boat. 2 variations. One with anti-submarine capabilities, the other has floating mine-laying capabilities
Shersen torpedo boat
Special Operations Craft Mark V (SOC MKV) speedboat
Zodiac small inflatable boat
Fixed emplacement 40mm Bofors twin barrel anti-aircraft gun
Fixed emplacement 20mm twin barrel oerlikon gun
Fixed emplacement twin barrel .50 cal browning machine gun
Fixed emplacement twin barrel NSVT machine gun
NEW HANDWEAPONS:


L96 Sniper rifle
L85 Assault rifle
L86 Assault rifle
GPMG heavy machine gun
BHP pistol
PSG-1 Sniper rifle
Javelin anti-aircraft handheld missile launcher
Milan anti-tank handheld missile launcher

Here in the DCX Changelog some are vehicle listed one could still supply later and britain? To me likes the Mod quite well. She shines in the matter of sound, stocks, to enlarged weapon selection, requesting to the Air support for ammunition / health, buggy and newer one take from blasting compositions.
I hope still the Britons that to her in addition take and a few more new vehicles designed.
A few new buildings and plants wouldn't be bad because maps look a little bit old bake as proverb with us says.
BAGDHAD DOWN, has many houses, however, the Map doesn't look yet ready, one walks in in no house. One could change this.

Hope for a DC Unautherisated 3.4 Client.

Re: DC Unauthorized v3.3 ready for combat!

Posted: Tue Nov 08, 2011 7:07 pm
by mistamontiel
Hey Apache, I'm pretty sure I used the DC_Unauth_v3_3.exe in original post.

In Custom Game, is it supposed to say it's 3.0 ? Or am I out of date ?

Re: DC Unauthorized v3.3 ready for combat!

Posted: Wed Nov 09, 2011 8:37 am
by Apache Thunder
It may be that I forgot to update the version number in the con files when I edited. It's been awhile since I've done anything to the mod. Not sure if I will take up work on it anytime soon. Since my new job, I don't have a whole lot of time to mod anymore so I only maintain one mod at a time right now. Currently the active mod I'm working on is Battlefield Heroes'42. :P

Re: DC Unauthorized v3.3 ready for combat!

Posted: Thu Oct 18, 2012 11:58 am
by ERYL
Can the jetpack be ported from BF 1942 to BF Vietnam?

Re: DC Unauthorized v3.3 ready for combat!

Posted: Sat Nov 03, 2012 10:52 pm
by diegobh
I've BF1942 + Road to Rome + Secreat Weapons and ive installed DC Unauthorized v3.3 in both pc and notebook.

Ive created a lan game, but when i tried to join the game, that said: Map not found.

Im using windows 7 in both computers.

How could i fix it, please?

Thankz!!!

Re: DC Unauthorized v3.3 ready for combat!

Posted: Sun Nov 04, 2012 4:17 am
by Swaffy
I think you also need Desert Combat to play this mod.

Re: DC Unauthorized v3.3 ready for combat!

Posted: Mon Nov 05, 2012 3:59 am
by diegobh
Swaffy wrote:I think you also need Desert Combat to play this mod.
Thankz for the reply xD

I´ve installed, but i dont knew.

All the time that i use to play DC on notebook, the game closes and flashs very fast a black screen (i think it is a dos, or somethink like that, or some comand line, i really don´t knew).

I can play only the Original BF 1942 mod... I´m playing at lan.

Someone knew how to fix it, please?

Thankz again ;)

Re: DC Unauthorized v3.3 ready for combat!

Posted: Sat Jun 29, 2013 9:39 am
by OldGoodMan
Where can you play with everyone in this wonderful and hilarious fashion?

Где можно поиграть со всеми в этот замечательный и веселый мод?

Re: DC Unauthorized v3.3 ready for combat!

Posted: Tue Jul 23, 2013 3:22 am
by buschhans
OldGoodMan wrote:Where can you play with everyone in this wonderful and hilarious fashion?

Где можно поиграть со всеми в этот замечательный и веселый мод?
No server online.:( In past last year sometimes a server was for a short time online.
I'm not sure DC Unauthorised v3.3 works trouble free?
The BF 242 I cannot bring to run with the win 7 64bit system?