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Re: Swaffy'sMod v0.305 [June 19, 2012]

Posted: Tue Jul 02, 2013 7:17 pm
by Vilespring
Yup. I forgot I had to wipe my hard drive and forgot to reinstall it. I have it installed now, after I clicked the link. ;)

Re: Swaffy'sMod v0.305 [June 19, 2012]

Posted: Thu Jul 25, 2013 3:14 pm
by Swaffy
Little update:

I added a Gewehr 43 to my mod. I'm kind of proud because it was the most flawless hand weapon addition I've done, the entire gun (animations, textures, models, sounds, icons, kit, etc) worked perfectly after adding in the files and testing it. The only thing that needs to be changed is the iron sight camera position, which can't be done outside the game.

Also, I gave the Russians a new weapon for the Medic kit, but I'll leave that as a surprise.

I won't be saying much about this mod until the next update is ready. I've already done a lot to it but I'm only about halfway through my checklist.

Re: Swaffy'sMod v0.305 [June 19, 2012]

Posted: Sat Aug 03, 2013 5:01 pm
by buschhans
Good work. Nice to can read some more activity in the bf 1942 mod scene.
I have read in another community it gives players they think the same. Bf 1942 is the best of the bf series. And bfv bf2 not bad one.
I ll hope for a next swaffy mod release.:)

Re: Swaffy'sMod v0.305 [June 19, 2012]

Posted: Sat Aug 03, 2013 10:17 pm
by Swaffy
buschhans wrote:Bf 1942 is the best of the bf series. And bfv bf2 not bad one.
Agreed, I've never had more fun in a BF game than this one!
I ll hope for a next swaffy mod release.:)
Thanks for the support, buschhans! I'm a neat freak so if you find any bugs, tell me so that I can fix it right away! ;)

Re: Swaffy'sMod v0.305 [June 19, 2012]

Posted: Wed Aug 14, 2013 2:38 am
by Swaffy
Quick Update on v0.31:

I'm currently doing tedious work on the pathmaps for Corsica. I'm tryimg my best to greatly improve the AI (bots) on the map. Known bugs are bots (soldiers and vehicles) running into walls, and just bad pathmapping. A lot of buildings were just boxes that AI could not run through. So I'm doing a lot of detailing to the pathmaps to ensure the bots can run through buildings. I will also try to create strategic areas to send the bots into varying critical areas of the map to spread out the fight more; currently in a bot-enabled game, the fight is quite linear and all of the bots end up fighting on top of a stupid hill until the tickets run out.

- Soldier spawns can be in safer areas such as buildings
- Better AI vehicle movements
- More accurate AI soldier paths
- More spread-out gameplay

Image

Re: Swaffy'sMod v0.305 [June 19, 2013]

Posted: Tue Sep 10, 2013 4:07 pm
by BotHunter
VILESPRING!! after about half a month of fighting, I finally downloaded this mod!!!! where would you like me to upload it? :)

Re: Swaffy'sMod v0.305 [June 19, 2013]

Posted: Tue Sep 10, 2013 8:45 pm
by Vilespring
WOOOP!
Something like mediafile, cause you put the area 52 mods there, so why not?

Re: Swaffy'sMod v0.305 [June 19, 2013]

Posted: Tue Sep 10, 2013 10:57 pm
by BotHunter
Mediafire only takes files under 200 mb :cry: Unless you have a paid account :cry:

Re: Swaffy'sMod v0.305 [June 19, 2013]

Posted: Wed Sep 11, 2013 2:49 am
by Vilespring
WUT?!?!?!?
D:

Re: Swaffy'sMod v0.305 [June 19, 2013]

Posted: Tue Sep 17, 2013 3:08 am
by Vilespring
HEY BOTHUNTER!!
How about you upload it to mediafire, but break up the mod into chunks of barely acceptable sizes!!! :lol: :lol:
That is what I did over google drive to get the ripped AC-130 to carnie! :D

EDIT: If one RFA is too big, unpack it cut it in half, put it in a zip, an I can put it back together. I LOVE LOOP HOLES!!!! :P :P :P