It is pretty sad that most big mods start as small infantry only conversion and branch out into full fledged total conversion mods, such was the case for Eve of Destruction. A few BF1942 mods such as FragField really know how to stay true to the infantry only aspect of the game.
Our vision of Raised Fist is to always keep it infantry only. Vehicles will never be added to the mod. If you would like to use some of the maps of Raised Fist to make your own mod conversion, please send me a PM on ModDB and I will get back to you when I can.
Changelog from v0.5 to 0.6
- Updated all Raised Fist loading screens. The new loading screens and load bars were made by Texafornian
- Three new maps have been added to the four previous ones: rf_pitch_black (made by Jim2102), rf_oasis (made by Texafornian) and rf_hellhouse (made by Black Mamba)
- New minimap CTF and team flag icons
- Reworked object textures, most notably the rf_canyon walls (textures now are more crisp and less pixelated) and the rf_castle labyrinth cover platform. The reworked object texture were made by Texafornian
- lexiconAll.dat overhaul. New custom spawn announcements for Elimination game mode, new game mode names, new team names, and much, much more
- The parachute bug from v0.5 which would cause a CTD was fixed. Parachutes now disabled by default for all weapon kits
- Number of grenades per kit switched from 1 to 2
- Shotgun from XPack2 ported to all weapon kits
- Fixed rf_canyon spawns in TDM + CTF and added health packs to rf_labyrinth
- New game modes: Elimination (kill the enemy team to win) and Demolition (modified ObjectiveMode)
- New game modes based on ObjectiveMode: Prisoner Rescue (available in rf_extended) and Infiltration (available in rf_infiltration)
- New custom mod icon, made by Texafornian
- New red colored fist replaces the default soldier health image
- The map "labyrinth_pro" was renamed to rf_labyrinth
- Four new building meshes (used in the map RF_Hellhouse) for you to discover
- New colored server mod icons
- New patches for the extra game modes that were made for the mod (rf_extended, rf_deathmatch, rf_infiltration). These game modes all have their custom mod icons and loading screens, all made by Texafornian
- New loading bar display and background image
- New colored "fist" in game health icon
Raised Fist v0.6 Full + v0.61 Patches General Information
New game modes have been made in v0.6, that were not present in v0.5 of the mod. The new game modes are: Demolition, Elimination, Prisoner Rescue and Infiltration.
Demolition: This game mode is present in the map RF_Castle. In Demolition, the Blue Team must find the two Demolition Kits, destroy the labyrinth door, enter the labyrinth, find the safe and then destroy it. The Red Team must prevent them from doing so. Both sides can spawn as many times as they want. One round lasts 10 minutes
Elimination: As the name says, whichever side eliminates the opposing team wins the round. Both sides only spawn once of course. The standard for elimination is set at 5v5 (100% ticket ratio value).
Prisoner Rescue: This game mode is only present in the rf_extended patch for the map RF_Hellhouse. The Red Team only has two minutes and 15 seconds to open all the prisoner cells and kill all the prisoners inside. The Blue Team must kill the Red Team before time runs out or prevent them from killing all the prisoners. Both teams only spawn once.
Infiltration: This game mode is only present in the rf_infiltration patch for the map RF_Arabian_Nights. The Blue Team must enter Red Team territory to steal a briefcase, and then bring it back to an extraction point to score a point. The Red Team must prevent the Blue Team from A) stealing the briefcase and B) bringing the briefcase back to the Blue extraction point. Briefcase and extraction point locations are marked clearly on the minimap. The Blue Team only has three minutes and a half to capture the briefcase. Both sides only spawn once.
Here is a game mode chart that shows which game modes are available in which maps and the corresponding mods for these game modes. It also shows if the game modes have pickups enabled (weapon kits, health packs) or not.

Raised Fist v0.6 Full + v0.61 Patches Pictures and Media
Raised Fist v0.6 Full Images
Download Links and Installation
Download Links for Raised Fist v0.6 Full (EXE + ZIP*)
raised_fist_v0.6.exe
raised_fist_v0.6.zip
Download Links for Raised Fist Extended v0.61 Patch (EXE + ZIP)
rf_extended_v0.61.exe
rf_extended_v0.61.zip
Download Links for Raised Fist Infiltration v0.61 Patch (EXE + ZIP)
rf_infiltration_v0.61.exe
rf_infiltration_v0.61.zip
*Note: If you downloaded the ZIP file from ModDB for raised_fist and the patches, you will need to extract the ZIP file to your BF1942 Mods folder, located by default @ C:\Program Files (x86)\EA Games\Battlefield 1942\Mods (for Windows XP users and up).
Installation info
To make the patches work you need to install the main raised_fist mod. The patches will not work if you simply install them to your computer as they are dependent on raised_fist mod to work.
You may install any patch you like or none at all, these arent required to make raised_fist work.
Map and mod creation credits for Raised Fist v0.6 Full, Raised Fist Extended v0.61 Patch and Raised Fist Infiltration v0.61 Patch
- Texafornian, mapper and responsible in game UI + Menu changes (loading screens, loading bar, health icon, server mod icons, etc)
- Jim2102, mapper, creator of the "RF_Pitch_Black" map
- Reegad, 3D modeler and texture artist, responsible for the underground bunker mesh
- TomPL, 3D modeler, helped with the correct export of one of the building meshes in the RF_Hellhouse map
- LuccaWulf, map tester
- Smig, original maker of the map "rf_labyrinth", which was fixed and renamed by Black Mamba. Original map name was "The Man In The Wall".
- Black Mamba, mod creator, mapper and modder, creator of rf_canyon, rf_labyrinth, rf_castle, rf_hellhouse and rf_arabian_nights