Warfront 3.5 Release

Full Game Conversions and Custom maps
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takiwa
Posts: 134
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia

Warfront 3.5 Release

Post by takiwa »

The 3.5 version of Warfront has been released...

https://www.moddb.com/mods/warfront1/do ... nt-35-full
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Diamondback
Posts: 589
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Re: Warfront 3.5 Release

Post by Diamondback »

If you need an Internet server to test your mod I’m more than glad to help.

Excellent work!
See my Strasbourg map project here.
takiwa
Posts: 134
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia

Re: Warfront 3.5 Release

Post by takiwa »

If you need an Internet server to test your mod I’m more than glad to help.
that would be nice, I may take you up on that...

A patch has been released which fixes the bot count slider to correctly spawn up to 255 bots on the maps
https://www.moddb.com/mods/warfront1/do ... ount-patch
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Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
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Re: Warfront 3.5 Release

Post by Diamondback »

takiwa wrote:
If you need an Internet server to test your mod I’m more than glad to help.
that would be nice, I may take you up on that...

A patch has been released which fixes the bot count slider to correctly spawn up to 255 bots on the maps
https://www.moddb.com/mods/warfront1/do ... ount-patch
Do you have the server files for the mod? I'll upload it today and see if we can get an event happening.
See my Strasbourg map project here.
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mistamontiel
Posts: 137
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Location: Miami, FL, CUBA
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Re: Warfront 3.5 Release

Post by mistamontiel »

EDIT: Nigga fuck that server. He continues to run BG42 v1.8 RC4 unpatched
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