Gunner's Mod for Battlefield 1942
Posted: Sun Dec 30, 2018 5:45 am
Yeah, I wrote a description finally...
The point of this mod was to polish the existing game mechanics, and also to add some new ones (which wasn't accomplished in the full scale though). But whatever I've got is here.
Some of the features:
- Stationary guns (AT guns, field guns, howitzers, mortars, ...). *
- Some new vehicles and vehicle classes. *
- Improved armor and projectile characteristics(?). Projectile to armor interaction. In overall the damage system is reworked. *
- New infantry means (AT grenades, rifle grenades, ...)
- Fixed structure hitboxes (all the included maps must run flawless in this regard, with little exception for the large and rare buildings -- church on the Bulge and Market Garden is a known example). -- i'm going to fix the church though, probably in the 1.13 final.
- Improved sighting: range finders, angle measurement (for indirect fire), etc.
- No new maps, but the existing maps are often heavily modified. I can't tell it's flawless though, here and there you might fail to find shadows, because... I'm just unable to add new shadows to the already baked maps (which the official maps are)**, and so on.
* guns and vehicles are listed in the concepts.pdf (the file can found in the mod directory).
** I doubt if I can rebake the whole map, I just don't want to mess with it (TBH). -- No, I will have to repaint all the textures by myself. Why didn't they make the shadows separately? So dumb...
The current version is 1.13a:
http://www.mediafire.com/file/55no38ene ... a.exe/file
I'm sharing the full folder here. There older versions can be found. The one without the version number is probably 1.0...:
http://www.mediafire.com/folder/91cdeta ... gunnersmod
Moddb page:
http://www.moddb.com/mods/gunners-mod
Additional stuff:
Maps what are not in the pack:
http://www.mediafire.com/file/jjyx5catm ... s.exe/file
Artillery Maps - map previews with the stuff placed on them (can be used for indirect fire). 1 m per pixel.
http://www.mediafire.com/file/xw82p77cs ... M.zip/file
* Haven't been updated for a long long time...
Screenshots (you can find some additional screenshots throughout the topic though):
The point of this mod was to polish the existing game mechanics, and also to add some new ones (which wasn't accomplished in the full scale though). But whatever I've got is here.
Some of the features:
- Stationary guns (AT guns, field guns, howitzers, mortars, ...). *
- Some new vehicles and vehicle classes. *
- Improved armor and projectile characteristics(?). Projectile to armor interaction. In overall the damage system is reworked. *
- New infantry means (AT grenades, rifle grenades, ...)
- Fixed structure hitboxes (all the included maps must run flawless in this regard, with little exception for the large and rare buildings -- church on the Bulge and Market Garden is a known example). -- i'm going to fix the church though, probably in the 1.13 final.
- Improved sighting: range finders, angle measurement (for indirect fire), etc.
- No new maps, but the existing maps are often heavily modified. I can't tell it's flawless though, here and there you might fail to find shadows, because... I'm just unable to add new shadows to the already baked maps (which the official maps are)**, and so on.
* guns and vehicles are listed in the concepts.pdf (the file can found in the mod directory).
** I doubt if I can rebake the whole map, I just don't want to mess with it (TBH). -- No, I will have to repaint all the textures by myself. Why didn't they make the shadows separately? So dumb...
The current version is 1.13a:
http://www.mediafire.com/file/55no38ene ... a.exe/file
I'm sharing the full folder here. There older versions can be found. The one without the version number is probably 1.0...:
http://www.mediafire.com/folder/91cdeta ... gunnersmod
Moddb page:
http://www.moddb.com/mods/gunners-mod
Additional stuff:
Maps what are not in the pack:
http://www.mediafire.com/file/jjyx5catm ... s.exe/file
Artillery Maps - map previews with the stuff placed on them (can be used for indirect fire). 1 m per pixel.
http://www.mediafire.com/file/xw82p77cs ... M.zip/file
* Haven't been updated for a long long time...
Screenshots (you can find some additional screenshots throughout the topic though):