Is that the only files we need to play?:)Diamondback wrote:Download files for Raised Fist Tournament Edition are now up:
rfte v0.61 Installer (EXE)
rfte v0.61 (ZIP file)
12 spots left.
Came there a tournement for the coming autumn?
Is that the only files we need to play?:)Diamondback wrote:Download files for Raised Fist Tournament Edition are now up:
rfte v0.61 Installer (EXE)
rfte v0.61 (ZIP file)
12 spots left.
Correct, these were the only files needed to play in the tournament. Here is a video of the event that occured: https://www.youtube.com/watch?v=EPG5bDqenlk&buschhans wrote:Is that the only files we need to play?:)Diamondback wrote:Download files for Raised Fist Tournament Edition are now up:
rfte v0.61 Installer (EXE)
rfte v0.61 (ZIP file)
12 spots left.
Came there a tournement for the coming autumn?
Code: Select all
game.debugShowFullSoldier 1
Var v_cam
game.debugShowFullSoldier v_cam
if v_cam == 1
ObjectTemplate.Active USSoldier
ObjectTemplate.SetPoseCameraPos c_BfSoldierStanding 0/1.4/-4.40
ObjectTemplate.SetPoseCameraPos c_BfSoldierCrouching 0/0.87/-4.40
rem Proning is disabled in my mod, but delete this line and unrem the next if its not disabled in this mod
rem ObjectTemplate.SetPoseCameraPos c_BfSoldierLying 0/1.63/-4.40
else
'
ObjectTemplate.Active USSoldier
rem Vanilla cam positions for first person
ObjectTemplate.SetPoseCameraPos c_BfSoldierStanding 0/0.65/0
ObjectTemplate.SetPoseCameraPos c_BfSoldierCrouching 0/0.12/0
rem ObjectTemplate.SetPoseCameraPos c_BfSoldierLying 0/-0.7/0
endIf
You are correct about the position of the projectiles. Would there be any way to make them originate from the soldier?Apache Thunder wrote: ↑Fri Feb 08, 2019 7:19 pm Ok got around to testing it myself. It seems it's not the active command that's the real issue here. It's the debug command you found. That's the one that doesn't stick. The pose positions do stick even with active command and even after soldier dies and respawns. But the game command seems to be the one that's temperary. What you could do is tie the script to the camera change key? That would be stop gab measure to use. Someone could try patching the EXE to always default with that command set to true instead of false for each new soldier spawn.
Oh also the projectiles do appear to originate from camera crosshair and not soldier. I noticed this when firing large projectiles like RPG and the Keg in my BFH'42 mod.
Oh and for the C key binding to work you'd probably have to disable all camera switch modes for the soldier camera object. The command doesn't work if you used it while already in a third person view or one of the other views. Seems to be specific to first person view.