you can race you can fly a car blow up a nuke or fly many helis and many more stuff
http://www.gamefront.com/files/25173497/Bocage_Day4.zip
or download from here https://docs.google.com/uc?id=0B7cGjW31 ... t=download
copyrights go to the makers of the models and code
the FlyingDelorean is from Apache Thunder from bfmods.com
disco1 and disco2 are from GoodDayToDie on is82.com
all racecars are from rubba chikin & flamin from is82.com
admin cars are from 21cw mod who made it i don't know
ka50 is from Aviad Tobaly aka (ClearDark) from 21cw mod
mi28 is from JD also 21CW mod
airwolf and redwolf are from Sandy W. Irmscher aka Zaitsev Jr. airwolf mini mod map on dc final
kitt and diablo car are from Ultimate-Warrior(GER) & Ebi airwolf_mod
nuke bomb Effect is from fhsw mod ratte tank who made it i don't know
rc heli and tiger tank are from hikonyan soccer mod
terrorist kit is from Desert Combat Extended mod who made it i don't know
jap jet from INUSABA mod don't know who made that model
komodo dragon from pirates mod don't know who made that model
a mix of stuff from many mods into 1 dc final map
a mix of stuff from many mods into 1 dc final map
Last edited by E-3 on Thu Aug 20, 2015 8:43 pm, edited 3 times in total.
- mistamontiel
- Posts: 137
- Joined: Sun Feb 27, 2011 5:44 am
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Re: a mix of stuff from many mods into 1 dc final map
Welcome !
First off , bocageday4 fucking rocks !!
Secondly .. is christmas_fever_disco.bik used ? Where is the new disco ..? Just saw the original one
There are many toys here I have just not seen elsewhere .. terrific !!! A new loadout/kit .. not sure where which grid
Absolutely love seeing Airwolf's Diablo .. ahh so now 21CW hikonyan (another soccer mod ?) and Inusaba are on me hit-list
First off , bocageday4 fucking rocks !!
Secondly .. is christmas_fever_disco.bik used ? Where is the new disco ..? Just saw the original one
There are many toys here I have just not seen elsewhere .. terrific !!! A new loadout/kit .. not sure where which grid
Absolutely love seeing Airwolf's Diablo .. ahh so now 21CW hikonyan (another soccer mod ?) and Inusaba are on me hit-list
Re: a mix of stuff from many mods into 1 dc final map
no there is only 1 soccermod just take the tc tiger from that mod http://www.moddb.com/mods/soccermod/images/soccer and its made by hikonyan
and here is Inusaba mod http://battlefield2.filefront.com/file/ ... _Mod;23687
i cant find 21cw mod anymore i still have that on my old hd so thats why i have it.
i upload it if you want
you will find disco nr 2 on h4 on map
and here is Inusaba mod http://battlefield2.filefront.com/file/ ... _Mod;23687
i cant find 21cw mod anymore i still have that on my old hd so thats why i have it.
i upload it if you want
you will find disco nr 2 on h4 on map
- mistamontiel
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- Location: Miami, FL, CUBA
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Re: a mix of stuff from many mods into 1 dc final map
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- mistamontiel
- Posts: 137
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Re: a mix of stuff from many mods into 1 dc final map
Last edited by mistamontiel on Fri Mar 27, 2015 8:08 pm, edited 1 time in total.
Re: a mix of stuff from many mods into 1 dc final map
link now works again http://www.gamefront.com/files/25173497/Bocage_Day4.zip
will the less mb version still be the same so guys that have the old version can still join up ? on my server survivalclan.tk
will the less mb version still be the same so guys that have the old version can still join up ? on my server survivalclan.tk
Last edited by E-3 on Fri Aug 14, 2015 2:49 am, edited 1 time in total.
- mistamontiel
- Posts: 137
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Re: a mix of stuff from many mods into 1 dc final map
Awesome, joined + faved
Love the multimod rotation , but the counter breaks at #255 .. rotation should not exceed 255 because everything above is not votable
I would ditch all the FH because .. you're hopeless as infantry o.0
Parcours 2 .. awh damn !!!
All I did was .rar compression .. .zip is inferior in classic BF's cases
All the directory structure in your original archive was bit inconvenient , so it's just the .rfa and .bik laid bare . Again, FANTASTIC MAP !!!!
Love the multimod rotation , but the counter breaks at #255 .. rotation should not exceed 255 because everything above is not votable
I would ditch all the FH because .. you're hopeless as infantry o.0
Parcours 2 .. awh damn !!!
All I did was .rar compression .. .zip is inferior in classic BF's cases
All the directory structure in your original archive was bit inconvenient , so it's just the .rfa and .bik laid bare . Again, FANTASTIC MAP !!!!
Re: a mix of stuff from many mods into 1 dc final map
That was fun.
I spotted some DCX stuff in there. Sweet.
Although I don't remember putting miniguns on the Hind Special Ops.
It's funny too because I just finished porting over Airwolf and Redwolf to DCX over the weekend. It's upgraded a bit to DCX standards.
There isn't much content I can rip from this mod except for perhaps some cars and the Nuke bomb effect.
I fitted a Nuke onto the "Hidden for 20 years" DCX Avro Arrow PS.2 "Darky". I have the bomb, just needed the effect. I was never able to code that effect myself. sigh.
"Darky" -> [youtube]https://youtu.be/WvKNMUATHwQ[/youtube]
I spotted some DCX stuff in there. Sweet.
Although I don't remember putting miniguns on the Hind Special Ops.
It's funny too because I just finished porting over Airwolf and Redwolf to DCX over the weekend. It's upgraded a bit to DCX standards.
There isn't much content I can rip from this mod except for perhaps some cars and the Nuke bomb effect.
I fitted a Nuke onto the "Hidden for 20 years" DCX Avro Arrow PS.2 "Darky". I have the bomb, just needed the effect. I was never able to code that effect myself. sigh.
"Darky" -> [youtube]https://youtu.be/WvKNMUATHwQ[/youtube]
-
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Re: a mix of stuff from many mods into 1 dc final map
Great videos. I like the destroyable buildings. Perhaps adding the dark smoke and fire effects to the wrecks would be nice.
One thing I've always wanted to see in DC are correct weapon reload animations for all the hand weapons. I noticed that some hand weapons use the default vanilla BF reload animations. It would be nice to see these animations replaced with the real thing.
One thing I've always wanted to see in DC are correct weapon reload animations for all the hand weapons. I noticed that some hand weapons use the default vanilla BF reload animations. It would be nice to see these animations replaced with the real thing.
See my Strasbourg map project here.