Hi freddy, the code below is from the weapons.con in the objects.rfa file for the AC-47;
ObjectTemplate.create FireArms AC-47Bombs
ObjectTemplate.NetworkableInfo PlaneFireArmInfo
ObjectTemplate.aiTemplate CorsairBomb
ObjectTemplate.projectileTemplate CorsairBombProjectile
ObjectTemplate.projectilePosition 0/-2/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 5
ObjectTemplate.roundOfFire 3
ObjectTemplate.AsynchronyFire 1
ObjectTemplate.velocity 0
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 5
ObjectTemplate.addFireArmsPosition -1.474/-0.58/0.3 0/0/0
ObjectTemplate.addFireArmsPosition 1.474/-0.58/0.3 0/0/0
ObjectTemplate.AmmoType 9
ObjectTemplate.create FireArms Minigun
ObjectTemplate.networkableInfo PlaneFireArmInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry w_minigun_vert_m1
ObjectTemplate.aiTemplate Browning
ObjectTemplate.projectileTemplate Minigun_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/0.5/0/0
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 500
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.AmmoType 16
rem -------------------------------------
ObjectTemplate.addTemplate minigun_barrel
ObjectTemplate.setPosition -0.024/0.005/-0.148
ObjectTemplate.setRotation 0/0/0
rem *** Deviation Begin *****
ObjectTemplate.velocity 1000
ObjectTemplate.setFireDev 0.7 0.3 0.048
ObjectTemplate.setMinDev 0.5
rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.025
objectTemplate.coolDownPerSec 0.4
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.12/0.08/-0.28 -30/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.12/0.08/-0.28 30/-100/-90
ObjectTemplate.addTemplate e_MuzzHueyGun
ObjectTemplate.setPosition 0/0.1/0.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell1250mm
ObjectTemplate.setPosition 0/0.12/0.16
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.loadSoundScript Sounds/UH1fire.ssc
rem *** Minigun_Projectile ***
ObjectTemplate.create Projectile Minigun_Projectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 224
ObjectTemplate.loadSoundScript ..\..\Common\Sounds/Projectile.ssc
ObjectTemplate.create RotationalBundle minigun_barrel
ObjectTemplate.networkableInfo AC-47_body_info
ObjectTemplate.geometry w_minigun_barrel_m1
rem -------------------------------------
ObjectTemplate.MinRotation 0/0/0
ObjectTemplate.MaxRotation 0/0/0
ObjectTemplate.MaxSpeed 0/0/1000
ObjectTemplate.Acceleration 0/0/5000
ObjectTemplate.InputToRoll c_PIFire
I had hoped to be able to change the lethalness in the OST file so that players won't need a patch, I can't seem to change anything about the minigun, any changes I make in the OST don't affect it?????
Thanks for responding, its really getting me down
Scooby